Want to turn your Discord community into a revenue-generating machine?
In this episode of The Gaming Playbook, I sit down with Tom Gayner, CEO of Levellr, who’s helped Scopely, Krafton, and even the NFL build high-performing Discord communities.
We dive into the most common mistakes studios make, why Discord users are 6x more valuable, and how AI is revolutionizing community management. If you’re a game studio, this is your blueprint for building a self-sustaining, monetized community.
Connect with Tom:
LinkedIn: https://www.linkedin.com/in/tomgayner/
Website: https://www.levellr.com/
Connect with Harry:
LinkedIn: https://www.linkedin.com/in/hphokou/
YouTube: https://www.youtube.com/@hphokou
Instagram: https://www.instagram.com/hphokou
Get exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.net
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Chapters:
00:00 Introduction
01:44 Why most studios ignore Discord
05:48 Data: Discord users = 6x more valuable
11:57 Pre-launch Discord strategy
15:06 Creating organic player-to-player interaction
17:02 Minimum requirements before launching a Discord
20:10 What resource investment actually looks like
23:04 How Levellr started & why it matters now
27:40 AI’s breakthrough in community insight grouping
30:42 Querying your own Discord like a knowledge base
32:28 Fastest way to get 1,000 engaged members
34:08 Game/Discord integration examples
37:56 Best way to hire a community manager
42:32 Is Discord ROI Real or Just Hype?
46:16 The Fear of Backlash (And Why It’s Wrong)
49:25 The Future of Discord in Game Publishing
52:34 Getting Insights from Player-Run Discords
55:02 Community Advice for Publishers
56:18 How to reach Tom & final thoughts
#gamedev #discordcommunity #retentionstrategy #communitygrowth
00:00 Introduction
01:44 Why most studios ignore Discord
05:48 Data: Discord users = 6x more valuable
11:57 Pre-launch Discord strategy
15:06 Creating organic player-to-player interaction
17:02 Minimum requirements before launching a Discord
20:10 What resource investment actually looks like
23:04 How Levellr started & why it matters now
27:40 AI’s breakthrough in community insight grouping
30:42 Querying your own Discord like a knowledge base
32:28 Fastest way to get 1,000 engaged members
34:08 Game/Discord integration examples
37:56 Best way to hire a community manager
42:32 Is Discord ROI Real or Just Hype?
46:16 The Fear of Backlash (And Why It’s Wrong)
49:25 The Future of Discord in Game Publishing
52:34 Getting Insights from Player-Run Discords
55:02 Community Advice for Publishers
56:18 How to reach Tom & final thoughts
than a non-Discord user their players their users are the people that are putting fans in wallets they’re kind of
the super fans who are really investing today’s playbook is with Tom Gainer CEO
of Leveler who’s helped Craftton Scopely and even the NFL turn Discord into an asset improves game time retention and
sales you get users in but ultimately the real job is keep them engaged and ultimately keep spending discord is
where that kind of hardcore player exists what are they usually getting wrong when it comes to the Discord
community the people that are doing this best are when they’re not only creating the hey you can now speak to me but how
can I also foster a space where the players are starting to talk and engage with each other cuz that can lead to
some real goals coming out of it there’s so much content out there i think it was 19,000 games on Steam last year and that
doesn’t even bring into the fact that 60% of game time is from titles that are 5 years or older you’re not only
competing with so much new content you’re competing with old your goal as a business has to be to keep those players
and keep them playing over and over and over again what needs to be in place before we start looking at launching a
discord i think this really depends upon today’s playbook is with Tom
Gainers CEO of Leveler who’s helped Craftton Scopely and even the NFL turn Discord into an asset and improves game
time retention and sales and we’re going to get into everything community on today’s playbook so a few things we’re going to cover for people at home
biggest mistakes studios are making when it comes to their Discord communities how to turn players into a loyal
self-sustaining community how to monetize and prove the return on investment with all that effort and then
a step-by-step discord strategy that people can take away after this call all righty Tom we were speaking before the
podcast i’d love to start with this so I feel like most studios know Discord is
kind of important but then many still don’t actually use it so I wanted to ask you like why do you think that is why is
that the case i think that you know historically the industry has kind of
had two different levers to focus on kind of the user acquisition piece which
has been advertising which has worked extremely well over the last decade uh
and as we know there have been large budgets and focus and and big businesses built around the user acquisition space
and then secondly I think the um the kind of growth of social media platforms
um which really haven’t ended up themselves as community platforms but
more as kind of broadcast media platforms and you know I suppose part of the
reason Harry that we ended up building our business in Lebler and and we felt that community platforms like Discord
were going to become so key was you know everything’s pretty cyclical when it comes
to um kind of platforms and you know when you and I were growing up we were
on web- based forums and chat groups that’s where that conversation used to take place and that then quickly shifted
into social media platforms right and in the early days of Twitter and Instagram and Facebook it was conversational there
was community there but what we started to see kind of three four years ago when
we were building this business was that those platforms were shifting really to broadcast media formats short form on
content algorithmic scrolling kind of top of funnel and not really the place for conversation and connection and what
we’re seeing is that cyclical uh nature come back to play where actually the vacuum is for platforms
like discord and uh and reddit and we’re seeing in in other industries WhatsApp and telegram also growing that kind of
community connection piece and I think particularly in gaming there
has been such a kind of decadel long bull run around growth that the industry
has been fortunate that it’s kind of been able to throw a dollar into the user acquisition advertising pot and
spit two or three dollars back out and and so many businesses have just focused
on the UA piece and I think that is starting to shift i mean you know I’m
sure we’ll get into some of the data and some of the challenges that the industry is facing at the moment but um you know
we are seeing a flatline for the first time in in a long time within the industry and so community retention
re-engagement is really starting to come under the spotlight um so I think that
the role that the community is playing within these businesses is changing Harry and I think the seauite in
particular starting to think differently about the value and importance of community but the reason that some
haven’t lent in I think historically is because the business has been able to have success on UA and and and and
that’s in some quarters perceived as easier as maybe focusing on the kind of pure retention and re-engagement piece
sweet i feel like I guess because you haven’t had to
I guess it’s just not been on the forefront but now you’re like “All right we need to find new ways to do what you
said.” And it’s like “Okay what’s that Discord thing again?” And then it’s kind of re-entering the conversation if I got
that right well and too often you find that um I mean two things a often you know
community teams aren’t invested into into enough um and secondly that
community teams themselves aren’t focusing enough or or telling a
good enough story of the value and the commercial value right not just the value of engaging with our customers but
this is why this is so important for the business and being able to put kind of ROI and numbers against that and again I
think that that that is now starting that is starting to change all righty so
before we dive into like what people should be doing what are the best doing what are people maybe not doing so well um you mentioned numbers I’m wondering
like could we get something tangible here to brace people for the conversation like what is the impact here of having Discord versus not having
Discord do you have any top of kind of average numbers that people can take into account yes so I mean I think so
the the first piece is is kind of on the importance of of the platform and we
talked about why Discord has started to kind of enter into the vacuum that social media platforms um kind of
haven’t let into which is that conversation and the connection piece and so Discord kind of organically
started to really grow as the place for gamers to go and talk and connect with other players around their games um and
you know originally the business uh wasn’t focused on building kind of large
community spaces which now most publishers and studios have in place i think the original cap of total users
you could have in a community on Discord was about 50 and many people you know listening to this will know that you know seen the growth of Marvel rivals
and over three three and a bit million people and midjourney and the size of those communities on the platform now so
that’s kind of organically happened um the platform today has 200 million
monthly average users on average um gamers are playing 14 times a month and
they’re paying for an average 90 hours a month which is pretty extraordinary right so this is a really
hardcore highly engaged audience and that on the one hand is obviously
creating a focus and um and a lean-in from the industry particularly at a
moment where there are distribution challenges we’re moving to a moment of kind of atomized audiences um and so you
know Discord kind of fills a bit of a void there and then the piece that we’re trying to kind of pull together on top
is okay so clearly this is a platform that you need to be on because this is where your players and gamers exist but
what is the value of that to you and to your business and that’s been quite hard to quantify so far um you know what is
the dollar value of a user on Discord um how much game time you driving from
those players um what does the engagement look like with your community and then kind of crucially how do you
turn all of that conversation and all of that engagement which is really real time right like think about the core
differences between Discord and Reddit you know Reddit is kind of you know that kind of follow on conversation you go
back and read through and scroll i mean Discord is really kind of fast-paced there is so much insight and gold to be
mined from that but actually like turning that and you know needle in a
haststack like how do you find that gold and get it to product teams development teams player insights teams player
experience community teams um and that’s kind of the piece that that we’re trying to come in and um and really build
around and you know some of the numbers are pretty interesting we’d be able to prove for a few customers that on average a Discord user is you know six
times more valuable than a non-Discord user right so their their players their users are the people that are putting
hands in wallets they’re kind of the super fans who are really investing so
that’s kind of you know from a core data point of view you know platform users
are highly engaged and then the piece that we’re trying to fix is showing you your specific users how they fit into
kind of your ecosystem and how engaged those users are interesting so 6x return
if you take a player into Discord and they stay engaged I guess on average so
of course some people were already spending that much but like if your goal is to guess you know increase the
revenue per user just getting them to Discord and keeping them engaged there which isn’t easy but if that is done
sounds like it just makes number go up from what I understand right you’re trying to drive long-term fandom and and
that’s where you where you ultimately drive that you know if you think about that kind of classic funnel
um you know you get users in but ultimately the the the the real job is how is to then keep those users and keep
them coming back and keep them engaged and ultimately keep spending and Discord
is where that kind of hardcore player exists
um so yeah you know get getting them in and keeping them engaged is is part of
the challenge but the platform naturally kind of feeds into that because what you are creating is then a two-way
conversation so that user you know not only starts to feel like they are part
of the journey I mean they they literally are right some of the best communities that we see are are when
um a voice is genuinely given to those users they become part of the creative process right historically Harry you
know we’ve as businesses kind of created products for our users and we’re moving
into a really interesting time and moment where the best games and the best
brands are starting to not create for but with their users and that really changes the dynamic it makes people not
not only feel a part of it but they are going to want to go on the journey with you they are going to become your
evangelists and we’re seeing an interesting trend at the moment where you know clearly the creator ecosystem
has really grown out over the last two years and gaming has leaned in really heavily here and um you know companies
like Supercell and and others have built um really powerful kind of creator and influencer programs but what we’re also
now seeing is you know Discord is where your kind of your street team exists those are the people in there that are
kind of going and banging the drum and shouting about your game and so we’re now starting to see you know some of our
customers are using our data on who are the most engaged users to to sort of convert those people into those kind of
influencer and creator and partner programs because it is that kind of really highly engaged user that that
wants to be a part of what you are building so if I have a product which
I’m building I’m kind of doing it in public it’s let’s say about to be on beta on steam and I do not have discord running
or I have it like where do people come to you in that situation like what are they usually getting wrong when it comes
to their discord communities so if we think about the life cycle of a game
there are different um values and problems that community and Discord as a
platform can fix depending upon where you are in that in your game’s life cycle and what we’ve really started to
see over the last couple of years is games pre-launch leaning into Discord
and there’s two core reasons that that they’re leaning in one is product
iteration feedback really fast feedback loops from early players that that want
to kind of you know be be a part of that game’s journey and the second then uh is
is mobilization so um how do you start
to drive more people onto Steam wish lists get people purchasing or starting
to play that game once it’s actually live how do you start to impact some of the algorithms on some of those
platforms and mobilize that core audience to do that so there are those kind of two things to think about at the
kind of beta stage and and in the testing phase um we’ve seen different approaches here
and some of our customers use um use us for kind of access control so they can make sure that only specific users can
get access to the community if you have existing games and and an existing portfolio um you’ve already got an
audience that you can go and try and speak to and try and make them a part of this new games early testing phase if
you are launching from scratch then you may have to do some UA and some some advertising to try and get people into
into that community um but what you’re trying to ultimately create is two
different types of conversations so me as the as the studio I can start talking
with you as the player and I can get your direct feedback and you are also going to be speaking directly at me
about what’s working what’s not working what you want to see next but what you also ideally want to be able to see as a
studio is the conversation between players because that’s that kind of you
know people sat at a bar or sat at a pub or sat at a restaurant having that conversation that’s often where really
interesting stuff falls out as just part of that organic conversation that you might not always get if somebody is
either giving you a ticket or giving you that direct feedback so the people that are doing this best are when they’re not
only creating the hey you know you can now speak to me the the the game builder and I can speak to you but how can I
also foster a space where the players are starting to talk and engage with each other and they’re starting to share
ideas and they’re starting to ideulate because that can lead to some real goals coming out of them so what are the three
things someone should do to foster more of that player-to-player conversation in the Discord
so one is community architecture so you need to think about how are you setting
up your server to facilitate the right place for feedback and then the right place for the community to start
speaking to each other so just 101 is think about the channels that you’re setting up and the architecture to to to
encourage those conversations i think the second thing is what’s the value exchange
so just being clear on you know what is the value of the players starting to to
talk and and kind of engage with you and engage with each other so um is that you
know the game mechanics kind of feed into players needing to play with each other or matchmaking or um you know what
is it that’s going to get those players talking and engaging with each other and just being just thinking about that and being intentional about it and not just
expecting that to ultimately happen and I think the third thing is then having
somebody from the team that is ultimately part of a conversation right it’s not just a you know here’s our
community dive in like you need to facilitate and you know I think the best
communities are when ultimately you are sort of building the gates to Disneyland right but then with
the players are building the theme parks together but you’ve got to be part of that conversation with them
to to to encourage that and to foster that so those are the three things that I’ll ultimately be thinking about how do
you set up your server architecture properly how do you kind of create that balance change that encourages people to
have the conversation and how do you make sure that you’ve got the bandwidth and the investment from your side to to
lean in and to be part of that conversation with the person i’m thinking now like what do I need in
place before I start because you mentioned being intentional about having features which would enable conversation
and I’m guessing there’s a point where it’s never going to be perfect you still need to like in my head launch the
discord but you could always do something a bit better to kind of make it an even better experience but I guess
is there a minimum requirement that we should be asking ourselves certain questions like make sure okay we got
this this and this we’re ready for discord like what needs to be in place before we start looking at launching the
discord let’s say in the example where I already have a game and I’m an indie studio i have resources and I don’t have
a Discord yet like what should I be asking myself to make sure that I’m ready for it i think this really depends
upon what stage you’re at as a business and size imagine I’m a studio coming up
to you so this is what we’re seeing currently right based on that question where
things are falling down so often we find at a smaller stage studio or or
indie the kind of community managers are often literally the founders right um or
the you know the product lead and game designer and head of publishing and like
early stage often you find that the the the the core leadership team that are literally building the game are in the
trenches and talking to the community and they really get that and realize how important that
Then what we find sometimes is that if those games become successful and those guys grow and their team grows and
funding grows and obviously they then have a million things on their plates and and they can’t necessarily lean in
in the way that they used to but they haven’t then either invested into a
genuine community team and a full-time community team um or um you know community kind of
starts to fall off the plate a little bit as kind of new problems and more challenges come up um you then run the
risk of Discord just becoming a a place where the engagement quickly falls off and
you’re creating actually a bad experience for your users so what do you need in place to build a community
you’ve got to have people that are leaning in and that doesn’t have to be you know it doesn’t have to be a hire
and a full-time community manager can literally be the team that are in there and building it but when you then get to
that bigger size as a business having a core team in there that you know that
can spend the time to invest because the other challenge that we see sometimes Harry is a kind of community person is
given so many different platforms and area of focus that there is opportunity
cost there because they end up doing nothing really well so what are your core platforms right discord may or may
not be the right platform for your game your audience so either really lean in
and do it properly and invest into it or you know think about where your time can
be better spent the the the biggest challenges come when an organization tries to do everything but doesn’t
actually put the proper resources and time into fostering a genuine community that can be a success in the long term
so you said putting in the resources so we have resources of time from the
founders from my understanding and the core team but they’re also like a actually core community management team
so if I’m in that state let’s say I decided you know from what I understand discord is my is my
platform do you have a recommendation like what do you usually say like what does commitment actually mean does that
mean being online for for a certain amount of time like a certain amount of messages a week is it more of a mentality of like we need to respond
because you gave the example of like three million person server like how many people does that take to manage
because in my head it’s like is that like a full-time job is that like a mini business at this point um so I’m
wondering like when you say invest resources what does it actually look like right um I think the the obviously
that’s going to depend upon the size of the size of your community and the amount of engagement that’s happening but it comes with
uh the core piece here intention so um we are going to create a community where
we have a calendar of events and we have a reason for people to come back we’re going to create a community where um we
let the community know that they’re being heard and that we’re listening to them that does not mean responding to every single message that is not
sustainable and to be clear the best communities are when you’re creating peer-to-peer connections networking
conversations so the community is not just about you and your relationship with a player it’s about creating a
place for players to have connections and relationships with other players that’s such an important part of it
right so um it’s going to depend on that kind of first piece of size of server and and
and amount of engagement but fundamentally it is is letting the
community know that you are there that you are listening that you are responding and that you are creating a
space that that that makes them want to come back regularly and frequently and
that doesn’t just happen um by just spinning up a server right
some of the best games are in a fortunate position where they have such an engaged audience that their players
start to become part of the community ecosystem and they start to create events and they start to drive the
direction of community and that’s kind of the holy grail but to get to that point you’ve got to set the intention
and show people that this is this is a place where where that type of
connection can take place and then you will start to see things like that happen and then if you can build the
right guard rails around it so you’re keeping safety and um and ensuring it’s still a healthy ecosystem you’ll start
to see you can kind of flower out and create with your community and that’s where you really want to get to amazing
tom I’m curious how did we get here why are you spending your days your nights traveling
to c conferences kind of beating the drum of Discord community like what
happened before this good question uh you know ultimately every startup has
its own kind of origin story and how they ended up finding their core set of customers and problems but the the really the insight was this so I’ve kind
of been building communities for 1015 years earlier on in my career my co-founder and CTO Ben Barber Smith was
at YouTube um so he was kind of building community over at Google so we both had this shared kind of background of how do
we bring users together around a shared topic a shared interest and ultimately how do we fuel that and how do we engage
that that kind of passion and you know we we were kind of
reminiscing around the early days of fan forums and the enjoyment of kind of connecting with other players around
games that we loved and we felt that that was really lost when social came around and and noticed the the the sort
of shift that was starting to happen four years ago with of kind of Discord communities and and and Reddit suddenly
being on the radar a lot more and so as naturally inquisitive community builders we we just started to build communities
on Discord and for ourselves and for others right like early on at Level we were literally helping people with kind
of community management and setting these things up and and running them and what we found was this incredible
opportunity of getting people into one space that really love the thing that
that community is for and then talking about that thing like all the time and
that is really really powerful and doesn’t happen in many other places across the the kind of web
and we off the back of that felt that there are a number of questions that hadn’t quite been answered so the core
insight with Discord is you know this is where players tell us first whether
that’s a change to game mechanics they do or don’t like whe there’s a bug in the game whether there’s something that
they really want where they’re chatting about a new DLC that real time conversation happens in Discord and we
were seeing this for our customers and they were getting all of this feedback but they were just finding it so hard to manually scroll through that to find
really valuable data and then get that back into their teams and when they were reporting that back in we also found
this challenge of kind of community teams putting together reports sharing it within the organization and the
product teams often being you know kind of the push back was how do I know that
this is not one or two people being really loud and why should I necessarily listen to that data you know as a
product team we’ve got in-game data so I can I can literally see what’s happening with our players but we really felt that
kind of best-in-class game building and building longevity into games is when you can bring
together that qualitative community feedback and the quantitative game data
and so you know we’ve built kind of AIdriven social listening where we can
actually you know not keyword based which is historically how uh kind of businesses are built in this space we
can actually group together conversations so I can see you know rather than sending every bug message
through to a product team we can only we can alert them if 20 people are speaking
around one specific bug because the LLM is smart enough to start to group those conversations together so you’re
starting to get much kind of smarter and powerful community data and then we’ve
also built in integrations into PlayStation and Steam and and Xbox and and other platforms so we can actually
see what people are playing on Discord and that gets you to a really exciting opportunity where you know the the peaks
and troughs on game time sessions that that are being played you can start to overlay that directly with the community
conversation and so you know we felt that that was that was an opportunity for us to go and build the product
around alongside the fact that customers were just saying hey look how do I understand the value of this you know what is the dollar value of these users
how much game time do I drive and and finally how do I manage this right when everyone has a microphone and I’ve got
100 thousand half a million million people that’s not easy and so we felt
there was an opportunity to build a product around kind of community insights community engagement and
community management and that led us to ultimately building the product and going on the journey of of building
leather that’s sweet so you mentioned something really cool the you can group
the bugs the conversations together and I’m guessing you can then score them like how often it’s happening but that
surely isn’t recent that probably wasn’t around four years ago unless I’m mistaken like when did that shift happen
where that’s possible to use like AI to like group all those conversations together yeah i mean this we we we’ve
built this over the last kind of you know we’ve been thinking about it for a long time but we’ve really only got the
product to to to to the point now over the last six months and that’s really been driven by the fast pace of LLMs and
their improvement so what we were hearing previously from customers
was you know keywords don’t really work long term because yes I can bash out 500
keywords but what am I missing so what are the trending topics in the community that I don’t have keywords around and I
might miss that and then how do I go deeper below a keyword and not just see all the conversations around that but
group together the different topics and conversations around that and how do I summarize that at scale right so even if
you know you can break down here are the 200 um kind of conversations around you know
a nerfed gun challenge um like we can then summarize that and
and the LLMs have got super powerful here so we can start to understand
specific slang sarcasm context for your game and every game has that different
so you can start to prompt um prompt the AI to make it unique to that game um and
so you’re getting much more accurate on on what’s a the accuracy of what’s
coming out of the community but b making sure that you’re actually focusing and
seeing the most important topics and conversations because the LLM allows
that to group it group it together so yeah it’s you know this is a really exciting time to be building a business
you know we’re not the only the only people that are that are really leaning in here but it’s having a a really big
impact and and changing you know it’s kind of changed our business and and the feedback from customers has been really
positive so yeah it’s an exciting time to be building with these tools yeah could I nerd out a little with you
because I’m curious so I started a ghost shrine business what 10 months 11 months
now and at the start all the writing was pretty much done manual ai was cool but it was mostly useful for ideiation and
now it’s gotten a lot better where it can give me a lot of good stuff when it comes to like I prompt my CEOs a
question about their company origin story for example or something that would become an educational post and I
get like an 8 minute voice note historically I used to listen to it all find the core story then start writing
when I have AI I can find as a first step a lot of the kind of oh this is an
idea this is an idea maybe this is an idea with like sources and everything and from what I’m hearing this basically
changes the game like massively so um I just got a couple questions on like how
it works if you don’t mind so I’m wondering if I have a game and then I plug in um Leveler is that the call is a
tool called Lever yeah so I plug in Leveler could I do I get like a knowledge base because I’m I’m thinking
you got all this data like can I just like ask Discord knowledge base like hey what’s happened in the last two weeks
about this like can I just start speaking to it like that now you can start to prompt and literally ask
questions about what your community is discussing and that
is a bit of a game changer does it source it as well sorry to interrupt
yeah so what you can then we can we we will summarize topics and conversations
but we will also show you the specific conversations that that was below that on Discord right so you can fact check
it we then deep link from our dashboards directly to the conversation on Discord so if you actually wanted to be able to
reply to that or kind of see where the conversation led on to you can jump straight to that conversation on the
platform so just the the knowledge that customers
can now have on on their community because historically kind of data was coming to
them versus being able to to kind of go and and dive into that data and try and
and and noodle and to poke at it and to try and be inquisitive and see what will come out and that’s allowing for even
more creativity and and faster feedback loops and and insights that maybe just
would have been missed before so yeah it’s it’s uh it’s pretty cool to be playing with this yeah that’s sick that
was just I did not know that was already possible so the fact that it is is amazing sweet so if you don’t mind I got
a few quickfire questions just these are things that I think a studio would be thinking about um if you will allow it
all righty so what is the fastest way to get like a thousand engaged people in my Discord
like if I had a mission as a community manager hey we need an active community yesterday what am I doing to get like a
thousand engaged players in my Discord ask encourage and incentivize your existing core users to bring more people
into that community how would you incentivize well would you offer is it in-game currency is there a go-to i mean
you’ve got lots of different tactics here so yes you can offer people V-Bucks and in-game currency you can give people
merchandise you can give them a shout out you can uh And what we’re doing now
is because we can see game data from Discord we’re actually connecting that to leveling so rather than giving people
XP points and ranking them for just engagement we can actually rank and and
move people up for literally playing the game uh which is driving more game time and and bringing people back and then
where that gets really fun is when you kind of turn Discords from a separate
island for conversation into a connected ecosystem where if I then rank at level
50 in Discord I unlock an exclusive skin or something back in game right and that
then creates really powerful loops because people in the game then see other users with a special sword or a
special item and they go “How do you get that or I get it some Discord and by getting to this rank that drives more
people into Discord and then you’re creating these really powerful loops do you have a situation where if you can
connect it to the game is that also reverse so if I’m like level 100 in the
game can that be connected to my Discord account and then unlock a new channel and only speak to like people above level 100 there you go and then you can
also get people custom rolls when they hit those ranks and hit those different levels so it’s really bringing both of
those things together like this is what we’re going to see a lot over the next kind of 12 to 24 months within gaming i
really think that Discord is going to cement itself as
uh the the kind of the core chat platform not just where gamers go to
speak about the game but actually in game i think we’re going to start to see these things cross over a lot more and we can build a really kind of powerful
layer on top of that where we’re then driving that reward system between both
the platform and the game as well as of course the fact that as we start to connect kind of these user IDs together
you can start to understand the dollar values um understand how Discord users
then then rank and stack up in your marketing stack so lot of change happening here at the moment yeah that’s
really cool because um I listened to a podcast recently where they were struggling this was Facebook and they
were struggling to retain people on the platform and then they couldn’t get like
data on it but they figured out the best way to retain people on Facebook was like we need to get people to 10 friends
ASAP like within a week then once they did that then they got that network glue
and then they stayed and kept going rather than like oh what’s Facebook and then see you later and now I’m thinking
in the context here this actually helps also with the
management because let’s say the base general um channel is available to
anyone who’s got an account let’s say um but like where most of the action happens might be like after level five
or 10 just in thinking of an example which would mean like moderation becomes a bit easier because like you can’t
really I guess come in make a new account spam um I don’t know if that’s an actual problem but I’m just thinking
if I was playing a game and I’m like top 100 in the world I can go and chat with the other top hund world who are on
Discord pretty awesome and that would for me was like I don’t really care what’s happening in this channel because
that can be very very busy but it’s literally a verified yes I’m with other
people playing the game who are also good which for me it’s like really powerful well that that if you’re
intentional with levels and ranking uh not only should it help with some
spam and safety issues because you can you know block people from coming in and
immediately causing chaos in in a community by not letting them you know
write comments until they get into a certain level for example um but one of the challenges with community is we want
to keep people retained but then we’ve got this really hardcore audience that know each other know the slang are
talking all the time have all of the the inside information have got all of the context but we want new users and in
that kind of funnel analogy we want people to keep on coming into the community because we know that those are really valuable users and when they come
in and suddenly there are you know 50 people over there that you know are talking in a language that they don’t
know because they haven’t got the context yet and like how do you then make that person feel comfortable how do
you then get them up to speed and that’s where levels and ranking can also really help with with taking people on that
journey so it doesn’t feel intimidating when you first come into a new community in the new specs yeah you kind of can
hide them for the thing that has I guess a higher learning curve to like enjoy the community that’s pretty cool you
mentioned community moderators before and just thinking about how you got this tool now you can have an AI from my
understanding like you probably have a situation where one community manager is now like really powerful like they can
probably do a lot of community management versus a year ago i don’t know if I um speaking out of turn I’m
thinking like what’s the best way to find a good community manager like in
today’s world now that you got all these tools like is it different to how people should approach it before like if I’m ready to find someone who’s dedicated to
manage the community in Discord i mean often the best community managers come
out of highly engaged community members yeah but where does that go wrong because I feel like that can go wrong
well I mean like you know any hiring process right you’re going to take
people through stages um and some of those stages aren’t just interviews they
might be that you have tasks for people so you know actually the fact that people have a kind of online presence
and they’re part of the community and they’re literally talking and engaging you’re seeing a task in real
time as to whether those people are potentially capable of taking on a different role and yes going from being
a kind of volunteer community manager or moderator to representing a business and
that business’s values and the way that that business thinks about the world and
then of course also thinking about the commercial impact and how this how the
community needs to tie back into company goals and company OKRs that requires kind of evolution but we have found and
we’ve done this with our account managers at at Leveler we’ve not gone and hired you know typical kind of SAS
customer success people and then trade them on community we’ve found incredible community managers that have worked at
Blizzard and Epic and Discord and other organizations and then we’ve helped skill them up on you know what taken
customers on on an incredible on boarding journey and and keeping those customers um happy and retained some of
those skills and I think it’s similar for that kind of community management pieces you’re probably gonna find better
community managers and the people that actually are genuinely part of the community care want to be there want to
talk want to shout about your game and then you can help scale them up on the other pieces versus the other way around
where they might lack that that authenticity and just the kind of that gut feel and insight on when they should
jump into conversations and where they should steer the conversations that’s a very important point because if
you just did a traditional hiring process you would miss all of that like all of it they might not even have a
LinkedIn you know so I guess would you say that’s just like the
law now like just only hire from your Discord community wherever possible cuz
I feel like a lot of what you said resonated but I’m wondering why do anything else
well I think the the other thing that we’re seeing is people’s roles within
gaming organizations just shifting um so as you know some of the kind of
legacy media formats you know press as social changes
um you know these platforms are still pretty new right we’ve not had discord experts for a very long time and a lot
of these organizations don’t have experts yet so um there’s definitely scope for people
within gaming orgs that um are passionate about how to kind of fuel
engagement with their players to evolve and and grow that skill set so I think those are the kind of the two areas that
you’d be looking at is are there people within your community that could be a natural fit there and secondly within
your own organization thinking about well let’s be really clear around where
our conversation with our players is now going to take place and is Discord a part of that and if the answer is yes and if you’re then going to lean in who
within the team could potentially go and learn and kind of grow into that that that already brings that knowledge of your business and and your players and
already has some of that connection with them you know I think that understanding of the players and the game first before
all the other stuff is like really important it’s like when you’re hiring I guess someone for a new role usually if
it’s something which is easily trainable then the only thing you’re really looking at is are they kind and their mindset right cuz the rest is easily
trainable so I think there’s something similar here right cuz I feel like because you have such a new product
you’ve probably had to pitch and explain this over and over again to studios and then some obviously become clients but then some don’t i’m wondering when you
get the questions like “Right what is this worth to me?” You know what’s my ROI going to be isn’t it hard to give a
direct answer right now like we had that number before of like 6x Discord users i’m like “Okay but then how many
resources am I going to put in or whatnot?” Like is this a problem like
kind of actually proving the ROI right now or is it pretty much solved i mean
ultimately every business wants to have a clear site of attribution and where
dollars should be spent and where they should be focusing and you know Discord haven’t answered
that question directly today um and maybe it’s not our job to do that as a as a platform but um it’s definitely
something that we have focused and focused on a lot and we can start to do
that because you know we have the tools to uh be able to connect Discord user ids
to you know game user ids and then we can start to understand what those
dollar values are and we can start to understand the value of those users in our stack and that is that’s really
powerful um I think funnily enough where you know if if we don’t end up working
with customers it’s I it it’s kind of two reasons a
um connection between kind of community and the rest of the organization not
being strong enough yet and and this is changing right and I think organizations are realizing how valuable that insight
is but they’ve not always been able to trust the data and actually typically
Harry we’re working with you know community team are one of our core set of users but equally so are product and
kind of player insight and experience teams and and marketing teams because
they’re now accessing data that that they couldn’t necessarily get before so sometimes when those things aren’t
connected up as much and that kind of leads into the second one which is just where those businesses are invested and
one of my kind of I suppose um bug bears sometimes with
uh with some of the push back is well Discord is where our highly engaged
players are are already spending money so we need to focus on other areas but that is where long-term spending
happens and that’s ultimately where you want to get as many of your users to as
possible so you need to learn from those
users how you get other people there and how you get other people on that journey and I think sometimes there’s such a
focus on user acquisition that you forget that you’ve already done that really successfully with a percentage of
your players and they’re over there so how do you lean into that to then create that flywheel and get more people into
that long-term spending and that long-term fandom and look if you don’t
if you neglect and you don’t need in there then you risk losing the most important thing to your business common
zone right retaining a client is worth a lot more than a new client and I guess in gaming think of mobile games that
makes a lot of sense but maybe with a PC game if you got a good doc or future games that they can buy in the future
then again also makes sense is there a fear here because I actually had a chat
with some people from uh EA and some other companies who are like part of
MMOs specifically like really big games where the community is like quite passionate and actually scared like some
of them like on purpose don’t do anything public because they received backlash before kind of directly whether
it be on Twitter or they try to find them on LinkedIn and Discord is or I guess like you said it’s a direct way is
that a fear that is kind of based in truth
like have you seen that with any of your clients yeah I mean this is a really interesting one um and you know we we’re
also working with some quite large consumer brands and um certainly comes up kind of outside of gaming mall but
there are still some very large publishers that don’t own their own Discord communities and I’ve always
found that response of you know well we’re scared of what’s going to come out
as as a really interesting one because users and players will go and
speak about that anyway right they can literally go and shout about that on Twitter or they can spin up their own
Discord community and shout about that and you then as the business and the brands have no way to respond to shape
and be a part of that conversation because you’ve not created that two-way dialogue so why would you want people
out shouting about it when you can’t um when you can’t have any impact on that
versus you know people are going to talk right like you know just be real about
you know you know users and and hey it’s better to have people complaining about
something than not having people complaining at all there’s people that are passionate and they want you to to be better though be better by being part
of that conversation and and and letting them talk and listening and improving from that
versus you know we’re scared of that because they’ll just go and do that anyway um and look we do see sometimes
customers so you know we don’t necessarily want to own our own community because you know we think that
players will be more transparent and they’ll be more real if they’re talking
in a in a creator community versus ours um I mean there’s two ways of going
around this like people are going to set up creative communities anyway right if you type Fortnite into Discord there’s
there’s over 1,500 communities but if the business doesn’t
own their community then they can’t they can’t share those real-time updates and
announcements and the feedback that that community wants and you know you should be able to encourage them to then go and
if they want to speak somewhere else as well that’s great but then not be able to have that direct feedback and
dialogue yeah you get both right like it’s not enough right
yeah thinking now going forward like what do you see changing like in the last six months already it’s changed in
the terms of I guess the unwieldy nature of managing all the data is now becoming easier with AI but how do you see
Discord communities playing out in the future like the fact that you said there’s massive publishers who don’t own their communities and that’s still the
case given our conversation for me blows my mind cuz there’s like so much money slushing maybe dedicate a little bit to
you know get the discord in order but how do you see the I guess discord playing a role in games in you know over
the next few years well I think this this is a really interesting and pivotal time for the industry where things are
having to change because you know there are those user acquisition bottlenecks you know there’s so much content out
there I think there was 19,000 games on Steam last year 5,000 console games launched there’s now 700,000 games
mobile games on iOS and drawn combined um and that doesn’t even bring into the
fact that 60% of game time is from titles that are 5 years or older so you’re not only competing with so much
new content you’re competing with old and by the way that last stat that’s 60% of play time from games 5 years and
older i mean literally feeds into this piece here right like there is switching costs as players and so your goal as a
business has to be to keep those players and keep them playing over and over and over again i mean look at the success
and the and the strength of communities like Runescape that are still thriving so many years on and that is combined
with you know the shifting sands around kind of the UAPs and moving to a postcy world and advertising becoming more
expensive and you know the kind of the the some of the revshare challenges on on platforms unnamed so um this I think
is really putting the spotlight on hey when we get a new user we have got to hold on to them for for dear life that
hasn’t necessarily always been there so so I think community is starting to
shift in the mindset of these organizations people are starting to see it as as kind of core and core from a
commercial point of view and really thinking about how it connects to business goals and commercial goals which often it it hasn’t so that’s then
feeding into the growth of platforms like Discord and and investment there i think what we’re going to see over the
next couple of years is businesses and games getting much smarter at really
like connecting that community to the game um and the game to the community um
and making it part of a a kind of an ecosystem um where you know purchasing is rewarded
on both platforms and engagement and playtime is rewarded on both platforms and you can unlock things in game from
things done in Discord and vice versa because I think the industry has has
realized that you know you’ve got to go and be part of the conversation where the conversation is taking place you
can’t own all of this and right now that conversation happens on Discord that’s where the players are that’s where your gamers are so how are you going to add
value to that conversation and make people want to be a part of it with you yeah 100% i’m You mentioned Runescape to
a game I’ve put I think 370 days of my life something stupid so like I did I
every time you log in it tells you you’ve played this amount of time i’m like oh my god and they are a great
example of we have they’ve got their their own communities where they’re
running events they’ve got leveling systems set up um people are coming in
and you know directly sharing feedback they’re asking for that they built forums around it but there’s also over a
hundred communities for different niches of Runescape that creators have gone and set up and they
encouraged that so I think they’re a really good example of we’ve got our own space but also if you also want to go
and have those other conversations that’s cool i think the other thing that that we’re then trying to fix for um for
publishers and studios is how do you then add value to those creative communities that are currently dark spaces right for you as a business and
how do we also shine a light on what’s on what’s happening in there um because
you know there’s hundreds of those spaces and it’s very hard to get those insights out and so there’s a there’s a really exciting opportunity around that
whole kita ecosystem as well are you saying you can extract the data without
like owning the Discord so we’re actually you know increasingly
bringing uh brand owners and IP holders into creator communities um because more
often than not those creators are really excited about having a relationship with that persistent brand right like I can
now actually get you giving amazing stuff to my community not just the insights and and announcements and
updates but rewarding the community for stuff and giving us exclusives and and that’s great but it’s also still our
creator space so you’re adding value but you’re not owning this but with some of our engagement software and tools where
we can again connect gameplay to leveling and rank people up and badge people communities love that right
communities is you know super fans want to kind of bang the chest and show that
they’re the biggest super fan and we can then add that value um and that then
allows kind of customers to get better understanding of kind of the insights and engagement within those communities as well so there’s a really kind of
clear and um value share between the creator and the IP holder awesome oh
very cool to wrap up here if there’s one thing you could
tell that game publisher that person working in the game publishing who kind of wants to do
this but they they can’t cuz they don’t have the buy in or it’s just not
prioritized right now like what would you say to that person to kind of help
them guide them on their next step understand why why why community right very easy
because other people are doing it to think that that’s the thing that you should do but a community is not for
Christmas like you can’t just spin this up and then let it run you have to be a
gentle hand and guide for that community for its existence and that requires you being
clear on kind of why and and the journey that you want to take that community on
and if you’ve got that in place the next challenge may be um proving the value
and the ROI internally of of why you should go on that journey um and that’s
when you call Level amazing sweet and regarding next steps
so if anyone wanted to reach out what’s the best way to reach out to you Tom head to the Level website uh
ww.leveler.com more info on us there and you can check out the product and have a bit of a play
if it seems relevant um just drop us a line there and and we’ll reach out for a chat nice and level is spelled L E V LR
or you can just search I’m guessing Tom Gainer on LinkedIn and you can see profile there and because you actually
post quite a bit which is nice you see you know get some updates yeah feel free to connect um you know we’re talking a
lot about community this is really fast moving at the moment you know Discord is fast moving and it’s hard to keep up on
all of that information so you know we’re we’re kind of we’ve got a community newsletter in place and sharing lots of updates and myself and
while your team members are sharing stuff on LinkedIn so feel free to reach out um and we can share more fantastic
tom anything you want to leave people with 2025 is the year of community lean
in uh and hopefully we can go on that journey with you sweet amazing um what’s the next event you’re going to i’m
curious gdc of course yeah big old GDC amazing
lovely tom it’s been a pleasure and everyone at home thank you so much if you listen to the whole thing maybe like
maybe subscribe and share with a friend or someone on Discord all righty goodbye
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It was a pleasure collaborating with Harry on our Live session. Unlike other experiences, it was good to get the feedback and in-put on content and successful Linked-In formats.
The support in the lead up and post event was great, this made all the difference in terms of reach and success. A very supportive and collaborative approach for reaching out to our industry.
Cheers Harry 🤗
Harry is an excellent coach!
I had a plan to strengthen my personal brand on LinkedIn, but I really did not where to start. I just kept delaying that. And then during the 1:1 power hour with Harry it became clear that I need somebody experienced to help me put a strategy in place. This is how it started.