The traditional game publisher model is breaking, and indie developers are feeling it first.
Today, I’m joined by Dino Patti, co-founder of Playdead, creator of Limbo & Inside, and CEO of coherence. Dino explains why publishers are losing relevance, how developers can build momentum without giving away 50% of their revenue, and what the future of multiplayer games really looks like.
If you’re an indie game developer, studio founder, or thinking about working with a publisher, this episode will save you years of mistakes.
Connect with Dino:
LinkedIn: https://www.linkedin.com/in/dinopatti/
X: https://x.com/DinoPatti
Website: https://coherence.io/
Connect with Harry:
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YouTube: https://www.youtube.com/@hphokou
Instagram: https://www.instagram.com/hphokou
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Chapters:
00:00 Intro
02:20 Why the old publisher model is breaking
04:03 Publishers vs marketing agencies (hard truth)
05:34 What publishers actually do (and don’t)
08:09 Why VCs struggle to invest in games
11:00 The real cost of giving up 50% revenue
14:00 What developers need before asking for funding
15:55 Marketability, “spark,” and why most games fail
18:10 Feedback traps & why publishers aren’t validators
20:36 Survivor bias in indie success stories
22:44 Vampire Survivors multiplayer explained
25:55 Making single-player games multiplayer fast
27:12 The future of hybrid multiplayer games
31:54 Selling a studio, regret, and loss of purpose
37:09 Buying the studio back & what went wrong
39:44 The biggest mistake when choosing co-founders
43:25 Family businesses, trust & worst-case planning
46:49 Who shouldn’t start a company
47:39 Learning business without formal education
55:29 What’s next for coherence
57:04 Building companies that build companies
58:50 Final thoughts & where to find Dino
Why do you feel like the old publisher and developer model is kind of breaking down? They gotten so much power. You know, now
the publisher are the the mega giants and the deals has become much worse. The
requirement for becoming a publisher is low to none. I think giving half of your revenue away is a lot. It’s too much.
Today, I’m joined by a 23-year tech veteran with 22 of those years spent shaping the games industry. He
co-founded and ran Play Dead for almost a decade where the team created the multi-awward-winning titles Limbo and
Inside. We are talking about a downturn in the whole industry, but the games have been signed and the games that are signed are
the games that all the publisher can just see from the start. You can see a 10-second clip and I already can feel,
okay, this has something. We talk about why multiplayer innovation won’t come from AAA, how the publisher
developer model is breaking down, and what Dino’s learned going from game creator to multiple tech founder. My
most favorite games are single player games. Combining a lot of single player experiences and the emotion and the
control you can have in the single player experience with multiplayer connection. That’s a hope I have for the future. From someone who shaped iconic
indie games and is now helping studios build smarter, this episode’s guest, co-founder of Jump Ship and CEO of
Coherence, Dino Patty. Dino, welcome to the show.
Thank you. Thank you for coming. So for everyone at home, 20 plus years in the games
industry, helped co-found play dead, helped launch Limbo and Inside, and now runs Coherence and Jump Ship, a new
multiplayer platform, and with Jump Ship being a indie studio. Correct. Correct. Yeah.
Oh, amazing. So, too much too much for one man, maybe. Yeah, I like to keep myself busy to be
honest. Lovely. We’ll get straight into it. So for people at home, I want to open with
the fact that we’re going to speak about a few things today. So we want to talk about multiplayer, yes, but I’d love to get into what Dena’s been talking about
how the old publisher and developer model is dying. So one of our most popular episodes is about publishing and
how it works. And a lot of people send me messages later saying, “Wow, did not know that.” And I feel like a lot of
people operate with different understandings of how the world works in games and they just don’t know what they
don’t know. And I feel like you’re one of the perfect people to start this with. So I want to just open with the first question like why do you feel like
the old publisher and developer model is kind of breaking down? But there’s there’s a history behind that because in
the in the olden days uh all developers you know they work for themselves and
they all had the same problems uh with publishing and then you know uh
publisher model came out so some people were specializing in doing that. So it was done a bit as a service to you know
the the developers. So I think that was you know there was it was it was created because of a business need or noble need
but what has happened is that they gotten so much power you know now the publisher are the the mega giants and
the the deals has become much worse the requirement for becoming a publisher is
low to none um what happened a few years back is what that everybody I almost
knew created a publisher um and there’s no requirement And I I laughed a lot of a lot of them and said, you know, hey,
you know, you’re not a publisher before you published anything. But, you know, they they say that now they’re publishers. Um, sometimes they put
money, sometime something, sometimes they don’t. Um, so in reality, like the deal has become too bad, they don’t do a
lot. Um, now where discovery has become a key challenge for most developers,
they don’t have a magic bullet that that, you know, cuts through discovery. Nobody has, right? and and and a lot of
developers think that you know a publisher will help them cut through but they have no what what can they do that
you can do a lot of times you know the the very personal marketing you can do as a developer uh is much better than
what a publisher can do wait a minute do you know cuz this is very interesting to me because I’ve had
owners of like marketing agencies on the podcast they don’t call themselves publishers but hearing you speak it
sounds like publishing’s main solution yes they give money sometimes But it’s solving discovery. But what you’re
saying is once they get in, maybe it’s not so good on the other side, like they’re not actually doing what a
marketing agency would do typically. Yeah. But they use a marketing agency. But you as a developer can also use a marketing agency. I’ I’ve used marketing
agencies both in in in play that and and jump ship and and coherence, right? But they don’t cost you half of your
revenue. They cost you maybe a retainer of $5,000 a month, which is a lot for
indie company. and not so much for a bigger company, but you know there’s different that you can also both get it cheaper and more expensive.
I’ve actually got a good price range now. So like 5K is probably like small to medium and like some people I know
who are killing it right now, they charge like 10 and sometimes 15k a month. And funny enough when I spoke to
him his main business is going direct to publishers. So, I don’t know what they’re effectively getting on the back
end after, but yeah, he they’re do and he actually said, this is interesting. He said
how a lot of the publishers he speaks to, at least in his words, had no idea what they were doing. No. So, like
interesting. Yeah. Because it’s it’s it’s it doesn’t require them much to say you’re a publisher. And what they do the
publisher is know they ask you the developer to deliver the materials. So, they are not to know
they they not ask you about your experience with a publisher. I think that would be good because you’ve worked with one before, right?
So, I have never released anything through a publisher. I always self-published.
Um, but I worked with loads of um developers uh both on the board and on the advisory
board uh where we had um publishers. So, that’s so how did that look? Could
you give people a concrete example of like maybe what they think is happening is not happening? You don’t have to name
names but like can we paint an example here in in in terms of but that was what I think I was trying to say that you know
you throughout the process you just have this middleman that is between you and
the format holder and the middleman between you and the marketing agencies that that at least what I feel. So what
I did in some some part of my job at play it and jump ship was to kind of be that middleman between you know the the
developers and um uh either format holder or um the um marketing agency but
you essentially pay this middle middleman that’s a publisher. What’s the role of a publisher? I’m so
confused now. Like why why do we even need one now? So I think we just need them for the money maybe. Exactly. probably for the money. Uh it’s
I still think it’s an expensive loan, but it’s also, you know, the people who are willing to risk to take a huge risk
uh on some money that, you know, the bank wouldn’t do or some other people. So, so I I would get them for the money,
but that they I think it’s a it’s a it’s a what’s it called? It’s a lie. It’s a
huge but it’s a huge lie you know that you you as a developer say hey they do QA
they do localization all of these services are super cheap you know it’s it’s not that expensive you know
companies do that they’re the middleman between all of these services um so if you need the money I understand
and I I mean I I also talk about our developers I I I advise that we know we’re considering devel publishers
because hey it’s your first game who wants to take a chance on you cannot go to the bank you So the bank doesn’t
understand this risk. They don’t want to give one or $2 million. So you can say for the money it’s
probably worth it and then all the other things they do is just an added bonus. But I I I I would always prefer when I
launch something to do it myself. Um of course with help from you know people
who do does QA, people who does or marketing. Sweet. So you’ve obviously done it
yourself. maybe remind people who maybe have not heard the story like when you’ve bootstrapped a company to an
exit, right? Yeah. Obviously big story to say in uh in the hour we have now, but I’m wondering if
you can go back in time and you have Dino there and maybe the listener is in a similar situation. They’re about to
bootstrap. They’re bootstrapping the company. What do you tell that man? Like is there anything you would do differently?
Uh that’s a good question. I mean since I started out a lot of things have
happened in the industry. Um and it was easier in some parts and harder in some
parts. When we tried to get money for the first company I co-ounded which was paid
like nobody under like no investor understood really game financing. There was nobody
out there. There was definitely no nobody out there. And then like this was around you know 2006 2007
and it was almost a bit embarrassing to look for money for a game. I mean there was um it’s really hard to explain like
how the gaming feel was. But I think it’s been it became easier and now it’s hard again. Um and the reason it’s hard
again is that the VC model haven’t proven to be that
successful in games. If you do a premium style company, like a premium game style
company or indie company, it’s really really hard to pitch to a VC that wants
you know a times 10 return because a lot of time you could you could probably do a really good um like
a business just you know making a game for cheap selling it. Um, but it it’s really really hard to find a VC that
that to make that type of model fit the VC model. And I think the VC numbers,
right? Oh, sorry to interrupt. I think it’s from my understanding they the multiples
they need and the deal sizes that they typically go for are usually a lot higher. And
most people that I know who are raising money, Yeah. like maybe one in 10 want 3 million
plus. Yeah. And it’s like will the VC get out of bed for that? I don’t know. Yeah. And imagine you’re also an indie
developer. You developed you know a game for a year or something and then you know the VC is only interested in when
are you selling the company, right? And that’s the last thing you think about as India and maybe you never want to sell
it. And I remember when I was in the early days you know that we had to kind of make that 10-year plan and you know
we even at one point made this stupid plan where we had released once a year. You know, we didn’t believe it, but we had to put in something to make it seem
like, you know, a lot of releases. And I think I think the VCs now have actually
caught wind to that that the premium games are a really really hard thing to do a VC model on.
I wonder if it’s more like the movie industry where it’s just you’re looking at projects and a game is a project at
least at the start. Unless you’re someone who’s going to release a sequel every year, that seems more
But then why do you need the VC? Because you already you made it. I’m confused. Like like if I’m sitting here listening
to this podcast and I’m making a game, bootstrap is the way. Like I I love bootstrap. And again, back to
publisher, you know, they’re doing project financing. They’re giving you a [ __ ] deal. They are trying to lock down
your second game if you become a success, right? Uh they do whatever they can. Um, h there’s not I don’t even know
if you have to ask me or what what’s a good publisher at the moment. I don’t even know who because I know a lot of nice people um that I’m friends with
that are publishers, but I still think the the deals is what I consider shitty.
I just I just I I think giving half of your revenue away is a lot. It’s too much.
Yeah. But is it more maybe the supply and demand thing? Like they if you’re a publisher and you have all this power,
why would you ask for less than 50%. If you got so much deal flow, like if I’m the
publisher and I’m a business, yeah, I don’t need to give more. So why should I give more? And then there’s only need a few
I’m not going to say suckers, but like a few people who just don’t know better take that deal. But I if you take that deal, I wouldn’t
I wouldn’t say you don’t know better. Maybe that’s the only option also. And I I also I also think if that’s your only
option and that will give you let’s say one to$2 million and that will enable you to create your game it will take you
to the next level just like give that will actually give you escape velocity.
Maybe your game will just do enough that the publisher earns money and you don’t but you having a release game out if
it’s medium a medium to high success will still take you to the next step. So
in I mean like from a learning perspective. Yeah. For the learning like next let’s
say you you do a game you get medium successful the money the the publisher always earns their money because they do
recoup right so they’re happy you maybe just get enough in to either shut down
the company or continue the low low burn rate and you have to get another publisher for the second one. The second
one, if the first one was a medium succession, you still have that to show to the next publisher. Yeah. Unless you’re locked down with your
current publisher. So, it it it will take you further in your journey. Um,
obviously, if you use 5 years per game or 10 years per game, you you don’t progress quick enough. It’s you don’t
use that escape velocity fast enough to get out of a orbit. Um, but that that is
a that is a way to go. But also something I’ve you know when I’ve advised companies we have talked about
because I think there is there’s no really good solution but if you want to look for a solution you have to consider
you know they’re not optimal solutions. All righty let’s role play. You know I’m
that man or that yeah I’m that man in this case I am a man. So I’ve got a game and I’ve got the publisher. like we
can’t from my I don’t want to make them the villain but we don’t rely on the publisher of course it’s our business right so how do we build momentum like
we’re starting from zero we have a game like how do we build that momentum whether it’s as a company and team or
from the marketing side what comes first cuz you have someone who’s done this successfully I’m very curious
so what’s to be like do you need money or do you have the publisher so you have some money to uh go to what step of the
company let’s do this in two stages is before the stage. I don’t have money. I want to
get money. What do I need to prove to get that money? Like what should I be doing right now? So, you should do the most killer
either vertical slice, but if not that, you know, a short movie showing your
game. Oh, my effort goes there. Yeah. You want to you want to have
something they could pref try but prefer sorry see but preferably try as fast as
possible and you want to make that killer and you want to have something in that that is not you know it it it’s
super super hard to be critical but you need to have to have some kind of oomph for you know you know whenever you show
your friends or family that video they all go like oh my god this is amazing.
Um it is really hard to be honest and it’s also hard for your friends to be honest when you see a game because a lot
of games are just you know there’s making a game at the moment and
a lot with Unity you know everybody can make a game there’s you need to kind of get above
that so I think that’s the first step if you can make that for for booster money for family and friends for your own
money um that’s definitely where I would go because when
Like when you look at the games they we are talking about a downturn in the whole industry but there are games being
signed and the games that are signed are the games that you know all the publisher can just see publisher can
just see from the start okay this this has something this has marketable value they can see a 10-second clip and I
already can feel okay this has something um all of them had that not like like all
of them have that marketability feeling even is
I don’t know all but I I I would say the ones you’ve seen. Yeah. Yeah. Go through I mean the catalog of
Anna Perna. I did that recently like because I needed to there was a part of
another exercise and all of them have some kind of sparkle where like hey
there’s something to this. Not all of the games uh speak to me uh as a person, but I can see some of them, you know,
within their niche has something if most. Can you spell that? I’d love to show
people. What were we talking about? Anna. Anna Perna. So, these are the games you were saying.
So, these all have that sparkle you mentioned. Yeah. I’m wondering like for the
developer listening to this like I I feel like the common theme here is like
different like these don’t these don’t look like like at least for me these don’t look
like copycats I don’t know what else to say and the person is also one of the publishers in the world that really does this great but they are super good at
fighting there that I mean
I don’t even know how to describe it but that that the game should know maybe the genre but they do something completely
different and you have like you just want to have the urge to go and try try that again now just on the covers they
look really nice but I mean I’ve played 10 of their games and they they are all
have something to them yeah I’ve watched let’s plays of at least five of these and I like you say I
know the games but I don’t necessarily know knew the publisher but yeah I see what you’re saying like even Stray I’ve seen as So cool. So,
how do we make sure I get that feedback? You know, cuz I feel like I’ve seen this where I speak to a developer and I feel
like they feel they’ve got something special, but they haven’t validated that, right?
No. And they may, but it’s weird because there’s also the success stories of people building games that they would
love to play. How do I go get good feedback? Like you mentioned sharing it with friends, but
I’m wondering like what do you do when you see a developer? Like do you make them get it tested by publishers or is
that too early? Like how do I validate with what I’m building? In general, I would not let it get
tested by the publishers. And while Anaperna has is really good or was
really good, they completely changed um the whole staff recently um just for the listen out there. So,
it’s not the same people that sign your new game that signed all of these games. Um,
I Yeah, people use so much times on their own game that they lose you lose partly
lose your own you get blind to what you’re developing for sure. Um, and especially when you
spend a long time on it. uh if you spent two years making it it I think the body
disables you from thinking this was not a good idea you cannot you there’s nothing in yourself that can say hey I
wasted two years yeah I mean if you if you go around with that feeling all the time you would be depressed so that cannot
so so but that is a possibility right um but yeah I I for me I I I have uh
friends I know that are honest um that I kind of uh sense and stuff too um to
play and get the honest feedback. Um but yeah it is it is a tough one
because I think you there is a lot of uh feedback loops out there that doesn’t necessarily help you and if you show
your game at a conference you know only people who see the visual arts and are attracted to visual art comes to you
don’t get like feedback from if anybody else on the other side maybe you also only want feedback from the people who
are attracted to like the genre or art style. Um, and then it’s also people like in in games um, so they already
from the get-go um, have a certain bias of your game. Um
I think just getting as many eyeballs as possible which aren’t like the final boss which is a publisher or something
and then guessing a spreadsheet or something like just collecting this all right and then just see
yeah connecting but then I think on the other side you know you also you you also the director and you should not
take any feedback a random person come no random person coming up to your stall at a conference knows what you want with
this game uh and everybody has an opinion I usually say everybody’s a game designer And it is like even you know
the cleaning lady of the company. Everybody’s a game designer. H so you you also want you know to have a vision
of what you’re doing. What you talk about before that know some people are just hitting it off. It’s it there’s
also some survivor bias right. You are only seeing and hearing from the people who made it. You you’re not you know
because they they get big you know they become the Minecraft or the vampire survivor, right? you don’t see the
hundreds of thousands of vampire survivor clones that don’t make it. Um,
which I also have a great good vision. There’s a new game come up that I actually downloaded and tried called
Mega Bunk. That is that is the the new uh Vampire Survivor in 3D. Um, because I
wanted to see what all the the talks was about. How did you find it? Sorry.
How did you find the game? Did you say you played it? I I So, how do I find it? No, as in sorry, I’ve done this a few
times. How do I find it in English means like did you enjoy it? Okay. Ah. Oh, yeah. Yeah. No, I I played
what I played maybe two hours. I’m very busy at the moment, but I really want to find out what it’s all about. Um, I
found it super super nice. I mean, it is vampire survivor. just feels like, you know, if you like a vampire vampire
survivor style game and you played that a lot and you want something different
that is fully different, you know, and you like this type, this is the next game you want to play. I mean,
yeah, I mean, this is definitely something I would play. I I would spend too much time on I I completed Vampire
Survivors. You You’re working with Vampire Survivors, too, right? Yeah, correct. At Coherence, we’re making it worked. Um, which I think is
awesome. I mean, it’s an amazing game and playing it with your friends just makes it uh even more fun.
Let’s touch on that cuz I didn’t not expect that. Playing Vampire Survivors, I’ve probably got a few hundred hours on
that. And I remember seeing one of your posts ages ago saying, “Oh, we’re making it multiplayer.” And
I’m the worst person to track as a user, but if I play a game too much, I uninstall it cuz I cuz I get addicted.
So, I’ve not followed at all what’s happened on the multiplayer side. But like I would have not expected Vampire Survivors to go multiplayer.
It’s something we are going to be seeing more because that’s what you do right here. Yeah. But that’s what I hope. I mean
that’s that’s our plan. That’s uh our mission with this company. I I want I I
love playing games and I played loads of multiplayer games. I played load of single loads of single player games and
maybe some of my most favorite games are single player games and and many times I
cannot I can I I I thought a lot of about a game like Doom which is one of
my first s FPS experiences in life. Um I just remember I was playing that a lot
alone. I completed it a few times or whatever. And then um I played
multiplayer which was you know very chunky uh clunky in the old days. It was like we had to have a serial cable
between the computers and it was it was really like really really basic. But when you came in there was they had not
been any effort to make it you know it was to to make it was work for co-op.
It was literally just you and another player. I think there was no even cannot even collision but you were shooting together and you were picking up armor
together but just that experience sharing that experience with your friend I just found that so extremely
mind-boggling that you could suddenly share this experience of this horror
game which it is with your friend and then I thought about this game was not meant for multiplayer they just added it
because they could what other single player experiences could you just add multiplayer and then you know that
that’s that’s part of what is a lot of other things but that’s part of what we do with coherence. We just go in. It’s
super super easy to make um single player game multiplayer. Obviously, a lot of times you have to think a bit
about the the game play, but I I think my my base thought is that you just
because it’s so easy to get in, you just start putting two players in and then you see what happens. If it’s is it fun,
you know what needs to be tweaked? We don’t need to theorize. if if it took one year to make, you
know, you have to do a lot of plans and you have to think about is it even worth it and so on. But with Kerish, you just
put it in and then you kind of play it and you see. And with Vampire Survival, what we did was that we uh the team I I
heard from somebody that the team had interest in going multiplayer and then we connected with them and then for the second or third meeting with them. We
kind of just prototyped the game. We just did the game as it was, you know, just put two or three whatever players
in and then we decide to play it. Of course, you know, you were mega overpowered, but I think everybody at that call could see the potential of
this game and now they just spend a lot of time. Wait, you said two, three meetings. Yeah. Maybe people don’t understand how crazy
that is, right? Like how can you do that so quickly? Yeah. No, but I mean the way it current is made is just like a few insertion
points in your code that you know where you decide these things need to be worked. So it it is it
is I mean that that’s I think that’s our selling point that it’s so so easy to implement that you can as I said like do
it almost even before thinking about if it’s a good idea. Yeah I was going to say you could validate it before going crazy investing
into trying it. Do you get many of that? I’m just going to be very curious right now Dino. So if a company comes like we don’t know if
this is going to work but we want to try. Yeah. And then you try it’s like well I guess it doesn’t work. No worries. And we get more and more but I still
feel we’re in the phase where you know people like yeah it’s good to be true and now we like what so you don’t even try. Yeah. Yeah.
Exactly. And then what we do with other people is that we take that code and we put it in and then as I said with two or
three weeks we have the second uh second call and then we we played with them and we you know we see where we are with it.
You know is it something they want to continue. Um I I mean we are still not communicating communicating well enough
that this is this is really easy to do. Um so that’s kind of what we’re working on with marketing and so on. But I mean
it’s something that is spreading you know the the more games that are released. Um, and the more we talk about it.
Yeah. Hell yeah. Um, given that you’re seeing a bunch of multiplayer games, for anyone thinking of doing multiplayer or
maybe now considering it after listening to this, like what do you feel is the future of multiplayer games?
This is maybe more a hope than a thought. But let’s do it.
I Yeah, but I mean I I feel that a game like a journey if you know that.
Yeah. Yeah. the one we showed earlier like the one where there’s two people together like Journey was released also by Anna
Perna. It’s a Yeah, we had it on the screen earlier and they have this game where you
playing a single player game and and somewhere through the game you suddenly
um Yeah, exactly. Somewhere through the game you realize that you meet like
other characters and it’s kind of a 40 minutes into the game someone joins you, right? You didn’t even know it was
going to happen. Yeah, exactly. And you get a deep connectional relationship with a person you don’t know. And it’s
so weird because what are you actually meeting, right? You know, the the the character, you know, when you like
technically seeing a character moving around, you know, it’s just a position and a direction vector uh that you see.
There’s also a sound and so on, but it’s very very little data. But because this
data is real time created by another person, you you can immediately see it’s a real person. You can see it’s not AI.
You can see it’s it’s it’s, you know, the way they move is it’s it’s it’s weird and unpredictable. It’s so
humanlike. And when you realize that, you just get this deep connection and it’s a cool story. And I feel that
nobody has has done that since. A lot of games are, you know, either you matchmake and when the matchmaking is
done, you go in and you shoot or it’s a single player game where you just have a single player experience and you cannot
share it with anybody. And I have this this hope that more games does these hybrid games where you play single
player but there’s other people there that you can share with and it can be your friends and can be like there’s no
I feel there’s no reason why you select between one or the other if you have something that’s really I feel like
Runescape is a good candidate for this or they maybe even Runescape Dragon Wilds because Runescape you can enjoy
and play as an iron man which is basically a single player And if you were playing on a oneperson
server, you could be a really cool single player game. Loads of people played it like that for years. But then if you want to, you can then
team up with someone. But I wonder if they made it with that in mind, right? Like I don’t know if you’ve seen Runescape Dragon Wilds where it’s
basically like the 3D version a little bit. That could be one where you make it. It’s like Valheim. Yeah.
So imagine Valheim and then halfway through you see a guy, no name tag, and you’re like, “Oh, another mob, but then
you realize it’s a human being.” Yeah, that’s interesting. I would be curious to see someone else try that.
There there’s some games that trying it. There’s something like Sea of Thieves where you can go in. It’s not super fun
single play. It’s not a super fun game in total, but um you can go to single player, you can play with your co-op
friends, but then you know as you in the server and sitting around, but they randomly match make you with other
people. So you see other ships and it’s not that you know it’s a big MMO and everybody if they go to one spot they
all there. It’s more like you know they create life in the world where other people doing something. So there are some games that does it but it’s still
mostly big companies because the technology and doing it is really hard and that’s kind of what we want to solve
that you know you’re one man you want to make you don’t have don’t have resources or you are small team you don’t have
resources to make but I’m talking about like a hybrid multiplayer game or even a multiplayer game so you use something
like coherence it makes more becomes more affordable you have your crazy wild indie idea that is just way out there
but you combine it with you being able to meet other people, you know, share
the experience. Just it could be hops where you just come in and everybody’s there and then you continue your journey. Um I had this wild idea or I
hope also like HalfLife 3, you know, you join the resistance but then the resistance is other playing gamers
playing Halfife 3, right? That would be mind-blowing for for for that game again
if that ever comes out. So like I think combining a lot of single player experiences and the emotion and the
control you can have in the single player experience with with multiplayer connection. I I that that’s a that’s a
hope I have for the future. Yeah I think well is it happening cuz
you happen to be in a unique place you see these games coming in. Are you getting more interesting games? I I feel we get more and more games that
does that. I mean most people still have a hard time like thinking that because they either decide from the start hate
single player or they start they decide it’s multiplayer. Um but I think more and more games
coming out like that. Cool. So I want to get into some
tactical stuff here because you’ve had a very unique experience. So you’ve sold a studio and then bought it back.
Yeah. Not many people can say that. maybe I don’t know maybe less than a thousand probably less than 100 but I don’t know
exactly so things happen right the way I usually take these stories I
literally just ask you like is there anything you do differently is there anything that if someone gets into your
situation what do you wish that they knew so I don’t think anyone’s listening to you planning to sell and buy their
studio back but there’s some things that happened that maybe you would have done differently so I’d love to dig into that so what happened there
but I can always tell it from my own personal uh story. I mean I I never created anything with the goal of
selling it. Um I think you know the times it happened it it just came about and there
was reasons for for for that when when it happened. Um I don’t like selling a
company I will say that people who are trying trying to do that or aiming to do
that it it is not it is not
It’s glorified a lot obviously. Really? Really? I You know why I’m very
surprised? I feel like I’ve met so many people who’ve told me the only business in games is building and selling a
studio. Okay. But but I I can agree to that, but it depends on what your goal is in life.
I mean, you personally get a lot of money out, but I find money really
boring. [Laughter] Now, now Yeah. But so you know, yeah.
Now what exactly? Um I I when I sold my shares in in Playet, I got around um $8
million out and I I felt that I would any day trade that in to get back and
have that be with those people and have that job and and be with the company I created. I
think really So when did you make that realization? Was that while you were selling? Is that the day after or?
Yeah, but yeah, I mean a couple of weeks after I mean but I mean really that quick you were like oh [ __ ]
I what have I done? Yeah. No, so so the reason I I did it that point was like there was a huge fallout with my partner the partner I’m
still not still falling out with but I’ve been you know you lose all sense of purpose. I spent 10 years
building something up and know I was also building an identity. I was also
creating I mean I learned everything there. I feel like I learned a lot and I came from never started a company before
to start one to get funding to manage people to hiring people to creating
products to doing a lot of things. So I feel like you know I learned everything and while I was doing it I felt that I
would I was you know this was it. I mean this is my company just grow it. We make bigger and bigger
things. You know all the games we we did know had a huge impact and I thought that was it. And then immediately after
like you know I sold it again. I didn’t sell it. It was it was for not
forcefully sold but I mean something needed to happen. One of us had to leave so I left. It was such a meaning meaningless things
thing for me for a long time and it took me maybe years to kind of get into
um you know having a feeling of now I have found a new sense of purpose. Um
and then with with jump ship um it filled a lot. I I I built a company in
UK and when I built when I started it I thought it was very exotic to have a company in UK you know and I go travel
to UK I have a company I even thought about buying an apartment there but after a while you know like I think I
felt it was um chore to travel you know going to the UK two or three times a
month it was a lot of traveling I mean I lived in a suitcase it was not feeling so nice and I I started staying more
home in Denmark And at that point I also lost a bit I lost a bit connection with the team
because all the team was in one place. It was it was not fully remote. Um and I
was kind of just calling it in. And I feel that like I was limiting the team more than I was helping it. So I kind of
because you weren’t there dayto day. Yeah. You know we have a meeting you know agreeing a lot of things. The next day you have another meeting and then
they all said hey we had this meeting we decided on all these things. Afterwards we met in the cantina and we found out
and we talked about this was not a good idea anyways and it was like I felt too many times and then sometimes they also wait and stop for me and I felt it was
slow to be so I for me that was I love
the people we had and I love the company and I was really happy to work with Chris but I like as we were kind of
releasing it I thought that I would much rather secure
find a home for the company and the people and kind of secure like having an
owner that could kind of you know fund the the next project uh to to kind of um
so that’s why we that’s why we sold it. But then of course I learned that just because you get sold and you have a
owner that doesn’t mean you’re safe. And actually we were less safe than if we were
why. Yeah. Yeah. Because what happened was that they they came back to me and say hey we cannot fund the next project.
So wait a minute you sold the entire company or part of the company? The entire company.
And why did they come back to you or did they come back to the team and say, “Hey, it’s over.” Yeah, I mean, I was still there on the
like, so I sold the company. I was still working there um as like I don’t know
what it was called, but I had like, you know, um it’s like the part after you sell where
you make sure the ship is running, a little bit of operation, and then the goal is to But I didn’t have a plan also for leaving fully. So, I was still like
there on a on a weekly basis kind of. Um so they came back and said hey we cannot fund the next thing and you know one of
the part of the contract and the reason we sold was that they had to fund the next thing. So we had a huge problem and
then we kind of came up with the idea that I could buy the whole thing back.
Um cuz that happened recently. It was like February of this year right? Uh no I can’t remember. I think it was
no 22. I saw an announcement in February this year anyway. Okay. On your LinkedIn you announced something
in February this year. Am I hallucinating? I think it was in 200 was it this year?
I’m actually going to check cuz I swear I saw something.
In February 2025, Dino acquired a job. Oh, that was recently. Oh man.
Oh my god. Have you had like two years lifespan in the last eight months? Dino, I have had a
You know, I felt so guilty for mis researching this episode, Dino. There’s a freaking article on my birthday,
February 12th. Like you bought reacquired the studio. I got so nervous. I got hot and heavy.
Yeah. I I I’m thinking about what am I thinking? What is uh That’s crazy. So, you thought this was
last year? No. So, I mean, we started the discussion, you know, last year with you.
Yeah. And I think actually, yeah, we signed over Christmas and then
it got announced that point. So, I think that’s that’s my excuse. All good. All good. Yeah. It’s been recent. But I also had a really crazy summer. I
had a really really crazy working summer. So I know that’s uh the Yeah. In the Twilight Zone stuff,
stuff got lost. Oh, very cool. Yeah. So So now we’re fired. I’m I’m The
problem was that they had to fire everybody there. Um and I also could I could not afford to fund, you know, the
people running there uh myself. Um, so I have an idea what I’m going to do with
it and I have started executing it and it’s um, I had a bit crazy summer so some of it has been a bit of a hard hold
but uh, there’s some really exciting plans for us coming up. Cool. Do you know I’m now going to take
advantage of you but not in that way. I’m feel like I feel like I want to
learn very selfishly some skills that you have that I don’t have yet. So
you’ve built teams bigger than mine and for everyone listening they might also want to build a team someday and you’ve
done it more than once. So I struggle how to phrase this question
differently from how do you build a team because I feel like the way you’ve built a team I’m sure there are things you’ve
learned along the way that you would be like ah I’m going to definitely do that next time or I’m definitely not going to do that next time. So, I would start
with this question like from all the teams you’ve built, what is the one thing you wouldn’t do again?
I never say never. I I would really like to vet my co-founder better or
co-founders better. I have two from a values perspective.
Yeah. From a from a values perspective and a sing perspective. And it is super hard. It’s like everything else, right? It’s it’s like I mean sorry for using
this analogy and I use it all the time and a lot of my team members always laugh at me but it’s it’s like a relationship. You Oh yeah you meet
somebody you move together in a house and then [ __ ] happens and how do you how do you
evaluate what [ __ ] will happen when you move in the house before you move in the house and it’s it’s it’s super hard and that’s I don’t I don’t think there’s any
solution but I think it’s I have a solution for the marriage version. Yeah, my solution is do a trip and that your
seven days together and just make sure I don’t know plans go wrong. I say make
sure things inevitably go wrong. So at least with my girlfriend, I’ve
did an event together in Barcelona. We went there for a week and my version of [ __ ] with that went down. I
accidentally, not thinking, booked an Airbnb and it was five guys and me and her and I didn’t tell her this and I was
like, “Oh, yeah, that’s gonna be fine.” Then I realized, “Yeah, that’s probably not the smart idea.” But it worked out. Took it in stride and
No, I I’m actually I I think it’s a good one. I will learn from you. Uh I will not from now.
Can you do that in business? Maybe like have a test. I’m doing that now with my writers now. I’m sorry I’m getting
excited here, but like with my writers because it’s such a skill-based role. How do I interview for writing? Like I I
know you’ve written so much, but I don’t know if you can write the way we want. So, the way we’re doing it is like paid writing task, paid writing week, paid
writing month, and then we go full-time. And it’s just very structured and like you don’t quit your job until we do the
full thing. It’s up to you. And I don’t know, I just really don’t like the idea of let’s interview and then great, we’re
getting married. And then there’s like a six-month notice period and if the divorce happens, we’re all screwed. Like I’d rather not do that, please. But with
interviews, I I agree with you. You know, you sit there and you you speak with now I say, you know, a liar, but
you know, it’s like the first date, right? You speak with a person for the first time, right? Of course, you’re going to get the best version.
They have the best version. They have the the most beautiful clothes. They have like, you know, prepare all the lines. You know, you ask them what’s
what’s your biggest flaw? And they say, “Hey, you know, my biggest flaw is I work too much.” You know, it’s it’s just like you get this. Um, so I agree with
agree with that. But I think it’s especially with the partners because there’s something with the partners where you really have to go deep in bed
with them. You um like you know you you either you know
share the company you know and then share register like there it’s just it’s a deep relationship quickly but I’m as I
said like I learned from you I think I will not have a new partner without going on a
trip with them. Yeah. Like I’m actually about to do this surprisingly. So, my younger brother’s
in the business, but now my older brother’s joining the business and he’s already joined for a few weeks and
we’re I’m still procrastinating writing the agreement cuz the vision is we both make this our forever company and he
comes in and he’s going to really scale the event side and he’s older than me, he’s got more skin in the game, he’s
investing and he wants this to be his forever company. And as I was writing what basically worst case scenario,
what’s going to happen? M and then he gets really emotional. I’m just like great. And I spoke to a lawyer about it. He’s like, “Yeah, don’t do that. Do
this.” I was like, “Wow, just I don’t expect nothing to go wrong.” But then I
try to do the doomsday planning and then it gets scary and then I just don’t want to do it. And now obviously I need to do
it. But like you’ve been through doomsday is what I want to get out and I’m wondering like what should I be
planning for that maybe I don’t think about. Yeah, I think it’s hard with family. Again, I never tried it with family. Um
and I don’t know how that would work. Um, pros and cons. Yeah. You get ultimate trust.
Yeah. And ultimate emotion. Yeah. I I have a I have a friend that does like the estate company with his
brother. And I I am really envying the like the
kind of some of the relationship and the level of trust they can have each other and they can, you know, they can really be angry with each other, but they kind
of no matter what find a common ground. Um, so I Yeah. Like it’s interesting. My company
is called fu.com at least the website. So, everyone in the company now that’s
full-time will eventually have the surname Foku cuz it’s my younger brother, my older brother, my older
brother’s fiance who is engaged and then my girlfriend I hope to join the business next year and one day she will
also be a fu and that’ll be very funny to see that experiment if that works. So, yeah, build the family business
slowly slowly. Yeah, I I personally have I mean I as I said like I personally
tried that my first company I I I co-ounded I thought it was a forever company and I since I don’t know really
appreciate not attaching myself to anything called forever and I don’t know if it’s a good or bad advice to be
honest I just think it’s again I don’t start the companies with the intent of selling them but I also
don’t want to put all my identity into one single company and and it has to
work for me to be successful. I can be successful in being in between
and you know for myself and then I can facilitate other companies and do different things with different people
but again it’s very a big personal thing. It is also is very stressful because having several companies is
extremely stressful. I don’t think a lot of people would like to to be in my shoes for a lot of time. And I mean I I
I really I sleep really bad and I’ve done that for the last 15 years.
So why would how would you design your life? Would you make it one company? No, I don’t know. I mean I I said like I
I I would not give people an advice for something I’m not doing myself. So I I don’t and I think I always you know we
people are always we are hardwired in the way that the grass is always greener makes so far
sense because you know your own pros and cons when when you look at others you can only see the pros uh you never see
the cons and that’s that’s how it is. So I I I I I
think it’s more simple with one company. I think it’s also there’s also some people that just should just be employed
because that’s you know the least stressful thing and I think some people are not meant to do their own business
is very stressful. Um but I think it’s different personalities you know I agree with you completely. I’ve
interviewed a writer recently. She was quintessential solopreneur, had her own
business, freelancer, and she applied to the job and I was surprised and we had the track because I knew her and she
said, “Yeah, I just she was like benefits clocking in, clocking out.” She
was like listing all this stuff. It’s like I can’t imagine anything better. I’m like, “Yeah, that sounds pretty good right now as well to me.” Like when when
you put it like that, like that’s it doesn’t hurt having that structure for sure. It’s just whether you’re working
in a place that gives you the room to grow. I think like you mentioned this earlier in the call, you stopped
learning and that’s when you got I guess itchy to jump. And I feel like if I can if we can maybe
take this to the the listener now like what happens when you get bored or get
listening like what happens then? I feel like we need to plan for that before you actually start the business even though
it’s annoying and I’m not following my own advice now cuz I’m procrastinating recording a podcast instead of writing
my profit sharing agreement. So, but I feel like it’s so important and it’s so important.
Yeah. I just think that was starting a company I never been bored. I mean I when I I was 20 I moved from a rural
part of Denmark to uh Copenhagen and I was yeah I was 20 and I was just
done with Gimnium which is a like education step here in Denmark and I I wanted to study more and I said to
myself I worked one year in Copenhagen. Um then I got back and then I was a two years and 3 years and then I said to
myself okay I mean I this is still fun but I will as soon as soon as I stop
learning because that’s what I love being curious and learn uh then I’ll go back and study and then
you know I became 28 30 and you know and like 20 around 25 26 that’s when I I
co-ounded and played it. Um, and at that point I just felt like
it was all new. It was all challenges. It was all uh there’s a new new day every day. Like it was such a big like
what’s it called? Catalog of things to learn. I I at one point I got a bit I got a bit sad that I never I think you
know I I went into tech. I wanted to go back to tech education and I love tech. I love programming as an I am an
engineer by heart but I’m I was I was a bit sad I didn’t kind of take the formal like you know leadership uh you know
business school uh stuff not because you know I I learned all I need to learn I think over the years and I learned it by
doing it when you say formal business leadership do you mean like an MBA for example or something I think all of the things I needed to do
I I had to learn so I’ve learned the specifics but I never got the theory and sometimes I feel I go ways around to
learn a thing and then I realized this thing has meaning we live in a different we live in a different world now do you
know like I’ve spent probably way too much like at least 25k maybe 30k now and
yeah big chunk of the revenue on just learning from people who are doing what I want to do I just like hey your
business is bigger than mine can I pay for your time you have this course here like have you done anything like that when it comes to business
not paid for but I mean I I see podcast and business YouTubes all the
time and you know follow what’s his name uh Alex Alexi and so on you know
the people who have done so I have an opinion on this so I paid
6K for this bad boy okay so if you bought 200 of his books he sends you like extra books
if you bought 200 like you said yeah so he released a book um for
so he released a book called Money Models I don’t have But basically green version of this.
So the page turn sound effect on this podcast is this book cuz this is why my
business exists. I just basically followed this book and the money models was the basically how to build money. But the book is
free, right? But I don’t know why I was in Italy and I paid for the 200 books
6K. I was like would I rather have two Ethereum or the book? So I was like I would rather have the book. So, I made
the investment. And I just want to say this, like to your point, nothing in here I couldn’t probably find somewhere
online. But it’s I guess different when I’ve paid for it and I have it in my hands.
And I had this on the table and my brother read some um Janna read some and
I found that very useful cuz like they read it like, “Okay, great. We can do this.” And I feel like it’s different when it comes in a I bought this to
learn. I don’t know how else to say it. Definitely great advice, but it’s I think the packaging is very important
where if you consume something with intent, whether it’s from a coach or you pay for some advice, I don’t know, like
you just take action. That’s true. Makes you less friction. But it’s really helped me. That’s the only reason I’ve
been able to like run payroll right now cuz I learned something and then I then went and did it. Yeah. Yeah. That’s also like one of like
the things you learn to write some budget. Don’t learn business school. So yeah. No, I mean I I love to hear a lot
of that. I mean I when I cannot sleep at night I hear it. When I work out I hear it. Uh when I
eat by myself I I also hear it. So like but yeah I still feel like you know when
I’m executing something it’s still uh sometimes I feel I need models. I mean
I’m I’m slowly learning and I I love that part but it’s yeah but maybe right maybe I mean I I al
also would never go back to a formal you know education right now because there would be 80 the opportunity cost is so much
yeah but it’s also like 70% I don’t need and then you know 30% I need I would rather now hey I need to do this you
know I have a problem with leadership I have a problem with this then I go and specifically search stuff that help me
over like the thinking about some of these things um and then but then as I said Sometimes I find out I’ve been
struggling with something and then I when I learn how to define it, there’s a term for it and when I started looking for that term, other people had the same
problem and I’m like, [ __ ] this is I could maybe just have started, you know, if I knew that term, you know, from from education that got input at
when I was 20. Um, yeah. Yeah. Yeah. I think I mean if I can give some
unsolicited two cents here like alakart find what you need or if you don’t have
a business coach someone who’s done what you’ve done to like 10x they are surprisingly easy to find like the
amount of people willing to give me time even unpaid who are a lot more successful than me is crazy and you’re
already a lot more successful than me so I can’t imagine the type of people you can speak to who’ve already done the things you want to do like they do
exist. It’s funny to you say it because I I I have this maybe limiting mindset
that when you first done it and you know you’re millionaire or something why
would you spend time like very few people I feel unless maybe
I’m wrong with it want to spend time kind of learning others again they don’t do this they don’t do it for the money
because they have the money why do they do it what is it that you um yeah
so you think people who have gone past you stopped learning just to understand. No, I think they they stopped spending
time learning others. The people who go back you know and suddenly get a job in education was
because they were maybe I mean there was they had some experience they can I learn from them but they they didn’t
leave orbit with success. That’s the trick. Don’t go to education. Just go to people who already run
businesses and pay for an hour of their time. Yeah. That’s what I’m that’s what I’m talking about right here. So, if their only job
is to teach, Yeah. what if their only job was build a business, but they spend 5 or 10% being
a mentor, what have you. Those are the ones that I’m referring to, and they exist. Yeah. I mean, I would love to know who
you who you’re speaking to. Yeah. We’ll chat to I have a few and some of them I I I
consider friends um that I I think they have a super unique perspective of some
things I don’t know much about. Um, I mean again basically how money works. I
learned a lot uh like the last few years both because I invest and in a lot of
things but I mean I still there’s still a lot of things I I I love to I love to kind of learn in that.
Yeah. Oh awesome. I want to end with
is there anything I should have asked you that I haven’t asked you do you know because there’s so much we could uncover
but there is obviously the unfortunate time limit. cannot come up with anything on the spot
in terms of the I guess next steps like what’s next for yourself? Is it doubling
down on coherence? So over the summer I’ve been working extremely hard on a deal with coherence and there’s uh soon
coming uh news out on that. I cannot talk about it yet. Um but it’s a it’s a
what’s it called? I I feel good news. Yeah, good news. Yeah, good news coming out. Um, so that’s
that’s next. Yeah, coherence. I mean, I I feel we at a pivotal point where we’re
getting our first releases, something we waited on for waited for for like so long. And that I think is going to help
us with marketing. Hell yeah. And then I’m also looking at a few other opportunities at the moment. I mean, I I
always have like two, three projects going on at the same time and I Yeah,
I’ve had to remove a project recently because I get way too excited as well. I I It’s just It’s like a guilty pleasure.
It’s like, yeah, we can do that. And Elon Musk did a tweet recently and it’s just a picture of a sign that says,
“We don’t do this because it’s easy.” And then in small print, we do this because we think it’s easy.
I’m very much like that. I mean I fine one thing I am really into learning at the moment and in general is
you know one of our big idols is um Richard Branson
um I don’t I don’t know so much about his details I just know that he started so many businesses and I think you know
right now I’m doing a lot uh with the businesses I start I’m the main driver and I think to start a lot of businesses
you have to not create businesses you have to create the entity that creates businesses. So you have to
have those people that you want to create the virgin virgin. I’m I’m very similar in the sense like
someone I had one coach he had a marketing agency and he sold it and for
a year he had to exit himself from the business and document everything and in that process he learned a lot of
like what he could delegate that he should have done a lot earlier. Yeah. and he was my coach for a big chunk of the year. Still is.
And he said like there are founder worthy things and founder worthy unworthy things.
Yeah. And the thing that are founder worthy are so small. He said it’s like three things like the direction of the
company, the vision and hiring and fundraising. Everything else kind of doesn’t need to
be the founder. So if you just get really good at those three things, well after a while then unless you’re really
doing all the hiring interviews like you can build the team then the only thing left is direction and vision and then all right I’ve got more time. Let me do
that again. Let me do that again. And right now I’m for example the head of content. I’m doing also all the BD. I’m
going to write the notes after this podcast. There’s a lot of stuff which eventually I can just become that vision person and then do the highest leverage
things at least ideally. Yeah. Yeah. But doing that and finding the right people and setting up the right structures for that I think is
very interesting. Yeah, it’s going to be a good plan. Lovely. Uh Dino, how can people get in
touch? What’s the best way with me? I mean, write me on X or I
don’t know. I I have too many people contacting me at the moment. If someone wanted to get involved,
you’re the first person to say that. That’s good. No, it’s crazy. LinkedIn, I’ll not
answer you, but I’ll read read everything. That’s right. That’s uh great. So, if you want to work with coherence, go through the website.
Oh, yeah. So, I have lots of people that want to talk with you at Coherence. Uh me personally, write me on LinkedIn. Um
I Yeah, I I’m overloaded on all channels at the moment. Um and I have at the
moment trying to find out how I I get a better process for that. But yeah, for get go to website. We have a crazy
intelligent team there to make your game multiple. Fantastic. Dino, I really enjoyed this
chat. Thank you for your time. Thank you. Thank you for having me on. Hell yeah. Sweet. Goodbye, everyone.
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It was a pleasure collaborating with Harry on our Live session. Unlike other experiences, it was good to get the feedback and in-put on content and successful Linked-In formats.
The support in the lead up and post event was great, this made all the difference in terms of reach and success. A very supportive and collaborative approach for reaching out to our industry.
Cheers Harry 🤗
Harry is an excellent coach!
I had a plan to strengthen my personal brand on LinkedIn, but I really did not where to start. I just kept delaying that. And then during the 1:1 power hour with Harry it became clear that I need somebody experienced to help me put a strategy in place. This is how it started.