Today’s guest is Johan Tjäder, the CEO and founder of RankOne, the top platform for gamers and creators to share their passion for games. Johan has grown RankOne into a platform trusted by gamers and developers alike, with over 1.5 million games analyzed thanks to player-driven insights. His platform helps game companies understand their audiences better by offering authentic, cross-platform data that tracks player behavior across time. By empowering players to contribute their experiences, Johan provides invaluable tools for developers looking to reduce risk and create games that resonate in today’s competitive market. In this episode, he shares how his platform has become a game-changer by providing deep, player-driven insights from over 1.5 million games. He explains how RankOne’s data helps developers better understand player behavior and create more engaging games. This podcast is perfect for game developers, game companies, and anyone interested in how data can shape game design.
00:00 Introduction
3:20 The Importance of Why and How We Play Games
8:49 How Data Can Help Get Your Game Published
13:27 Johan’s Journey: How RankOne Was Born
17:08 Collecting Data from 1.5 Million Gamers
21:34 How Companies Can Benefit From This Data
24:41 Surprising Insights from RankOne’s Data
29:00 How Data Can Completely Change Your Game Strategy
35:58 First Thing To Do When Building a Game
39:56 Risks of Being Too Data-Driven
43:05 Partnering With RankOne To Test Your Game
44:50 How It Works: Johan’s RankOne Profile 49:16 Ways To Reach Out
what do you think should be the step one if someone says I want to make a game it’s important to understand what your audience don’t want and also what they
truly want if I were to create a game today I wouldn’t try to analyze different types of yan you’re the CEO
and founder of rank one over 1.5 million games analyzed so you’re redefining gaming analytics the biggest issue for
gamers today is not the cost of the game it’s rather so Johan you’re the CEO and
founder of rank one could you please tell us what is rank one I see a St here 1.5 million games analyzed so that will
tease the audience a little so yeah please tell us a little more about what rank one does yeah so so essentially
rank one is um we’re trying to create the number one platform for gamers and content creators to share their passion
for games everything they play growing up what they’re playing today and even what they want to play in the future
across all platforms across all time uh which gives us a very unique position to
help Gamers find more of what they love but also help game comp companies reduce risk and understand their audiences
better um it’s obviously a very challenging landscape out there today
it’s very competitive it’s crowded uh and understanding your players is essential today to to build a resonating
game that is successful yeah absolutely and we spoke a couple months ago and when you told me
the idea I found it very interesting because it was like player focused in the sense of players are the one inputting the data where when I was
thinking about like a data analytics service I was wasn’t initially thinking that it’ be proactive but this to me
seems like you can get a lot of Rich data which I find very interesting um from having a product for the players
but also a product for the cons like the companies as well yeah I mean essentially the the whole idea is to
help us Gamers get better games right uh find more Unforgettable experiences to
to to experience and uh I think that’s done by there’s some kind of dissonance
between the those creating the games and how the players play games today and
we’re essentially trying to bridge that Gap by bringing them closer together
around data and by helping people share everything they played across all platforms and also very manually input
the games that has truly left an impact we get a very unique data set that sort
of like highlights how different player segments separate themselves from others
uh rather than just scraping the entire internet for for different um data sets
uh we get the the very manually curated super player oriented data uh which is
not modified in any way it’s just essentially people expressing what they enjoy about games and what they don’t
enjoy about games and through that we can we can get some pretty cool insights amazing so with this interview I’d love
to get into like data in general a bit more about like rank run and like how we can use it and just in general cuz the
landscape of the game industry like you said it is difficult now and I feel like cuz we’ve seen some games come out and I
feel like from an outsid with no experience they’ve put hundreds of millions in the game you’re like of
course this would fail like if they just had a bit of data or just someone at top
maybe said something so I’d love to get your opinion on that as well so let’s just dive in so you mentioned on your
website the why and how we play that is very meaningful to you so I want you to
explain like why is it so important about the why and how we play games yes I think there’s um there kind
of just lackluster understanding of how people actually consume games today it’s it feels sometimes like we’re still
stuck in the era of a family being part of the Nintendo club and then all you do
you’re a Nintendo family so you’re only play Nintendo games and if you did that
would be good because then Nintendo would know everything about your gaming playing behavior and they could then
tailor their offers they could do all these things to understand who you are as a consumer family or whatever but
today people tend to move across different platforms like myself I think I have around 15 different users on
different platforms so I go wherever the best games are uh because the games that are that I feel are tailored for me
and built for for someone with my tasting games uh I I don’t want to miss
system so I go there and and people can generally afford a couple platforms to
have at home and only on PC there’s like 10 of them which are free to register everyone but everyone is building these
kind of walls around their platform or their community so that other platform
owners don’t understand what’s going on on their platform but we’re what we’re trying to do is just understand that on
a on a very holistic scale instead like looking at above that focusing on the
player and how they move across the different platforms or different games we get a very good understanding of how
you play games generally on the PS5 and how that same person who plays God of
War on PS5 what do they look for when they try when they play games on switch they probably play games with their
family there or something like that and we get that full perspective of how people actually consume consume games um
so that’s uh very unique in the sense that like Nintendo is a completely closed
ecosystem you can’t get data from that platform you can’t import games from the
switch onto any analytical toolkit so you rely on the people and the players to be able to to want to share that with
you and we we have reached that position where people share the games they play on switch because if they do that we can
then help them find more of games that are similar or built in a similar way that others like you tend to enjoy on
switch so that you can find more of what you love uh um because I would say like the the biggest issue for gamers today
is not the cost of the game generally it’s rather like there’s so much out there
that competes for your time playing games so it’s it’s more that you have too little time to play games so it’s
very important that you put your time into the games that are the best for you and we’re helping players with that
super cool like I just realized it’s a discoverability toour as well so not only am I kind of getting I don’t know
why I didn’t think of it like that like when I was thinking about the tool I was like ah I could add my games and it would tell me some cool things about me
but no like I have this problem where I have a limited amount of time and I just return to hearstone an hour a day and I
know there’s probably a better mobile game out there or what have you but I ain’t got time to go fishing play the game start it realize it [ __ ] I was just
like no I ain’t doing that but this solves that problem which is awesome it’s a full-time job just finding games
today like it’s so hard and you don’t want to risk your time playing games because you have so little limited time
of it so it’s easier just to go back to the games that you know will deliver what you what you
want yeah and I think as game developers that’s a super important
thing to remember because if your game doesn’t like look like it’s going to be
a piece of value it’s like it’s a lot more frontend marketing that needs to be considered like will the game look like
something that players of God of War would enjoy even if we know they would but would it look like it I think that’s
an important thing to remember as well because that’s pretty much you can actually get that data from rank one
like if you had those games you can see who actually goes and then plays it that’s really interesting yeah yeah and
I think I think you’re on to something there like if if if someone is trying to build a game for the Hearthstone
audience it’ be very valuable to know what other games they tend to be drawn to so that you
can understand how they move across the landscape and also design your store pages in a way that truly resonates with
you like you there’s probably a theme within the games that you tend to play like it’s probably pretty strategic it’s
short sessions it’s these kind of different things and you can probably see that Trend recurring if you analyze
your specific player segment like if we try to understand your playing Behavior we can see that there’s these key things
that are very important to you it’s not it’s not genre it’s not geographically
oriented games it’s it’s like it’s it’s deep design philosophy things
that truly matters to you when you pick your game and that a game that truly sticks on you so it’s we try to unravel
those things that are fairly deep down you have to dig pretty deep to find them but by by taking the approach that we
have done we we we start to see glimmers of it at least really interesting I had
a podcast I recorded recently with Callum Godfrey and we talked about the publishing side and when they pitched to
Publishers having that data is super important I’m just going to ask you a question if I was in that situation I
haven’t developed the game yet I’ll mount a pitch for it maybe I have a prototype right how can I use data
whether it be rank one or in general to kind of improve my pitch to VCS because I feel like this would be very useful if
I can be like ah we’re making this game because of this data but like what should be my step one because I feel like this can be quite
overwhelming absolutely and we get a lot of we have a lot of companies that help with just just that just understanding
how to build a proper pitch and how to pitch your project in a in a good way because ultimate what it comes down to
is attracting players right and uh what type of players that you’re trying to attract and working a bit Market
oriented in this landscape is something that you need to do and you need to prove to your VCS or your Publishers
that you’re able to do that work as well because otherwise they will likely not get give you their
money um so what we do is tend to help them understand their Market potential so if you’re trying to build a game for
let’s say again the Hearthstone audience we can see the overlap between Hearthstone and all the other games so
if we take the top five games that Hearthstone players tend to overlap to and you’re creating a game that is meant
to resonate to the Hearthstone audience we can then understand how many players
from other games out there you are likely to also attract to your game and by looking at sales numbers and how much
they have sold you can then understand your realistic Market potential if you’re develop if you’re delivering on
what you promised your players that you will deliver uh so we can understand Market potential um understand what kind
of features you need to build and focus on what will be important in your game to to to be
successful uh we can show case what you shouldn’t do uh which is equally as
important which a lot of people don’t tend to focus a lot about on because if you combined a super good feature and a
pretty bad feature for the same audience they will just equalize themselves and and it’s it’s essentially you end up on
on zero again so it’s it’s important to understand what your audience don’t want and also what they truly want and if you
can Pro if you can showcase that to a VC or a publisher that you have a very good
understanding of that they are also very likely to listen a bit more I don’t know
carefully with what you’re saying and put their time into into your project if you showcase that you understand that
you’re doing something that people actually want out there and that the potential is Big yeah for sure like I
feel we can make these correlations with kind of common sense like Hearthstone has this strategic feature maybe people
who like that feature will like Hearthstone but it’s a completely different story if you come here’s the data 100 thousand people who like that
feature on rank one have played this type of game and our game is like this like there a completely different uh
story um yeah I have yeah tell me youran yeah just one quick thing as well there like
we we can also look into the future where this audience is heading is there still a demand for this type of game
moving forward if we’re looking at the Heartstone audience are they looking for more card games to play or already they fed up with them are they going
somewhere else in the landscape maybe maybe that’s was just a trend that happened back then like everyone created
card games when Hearthstone first arrived uh but is that still something that people want or are they fed up with
it do they do they want something else and we can see that and validate that ahead of you building a game if you’re
trying to build to a specific audience as well yeah it’s very interesting because when Battlegrounds came up in
Hearthstone like I remember autochess was a big thing and I tried to play like team fight tactics and stuff but that’s
still a hearstone player but they’re completely different players right there’s basically two completely different games
interesting yeah I’ve been in the same boat I play I play a lot of Battlegrounds as well when when I get
the get a couple minutes over yeah we should do Duos cuz my brother doesn’t
know Duos but like every time I’ll qu into Duos man it’s just like please buy that card I try to mark it and they
don’t do it I’m like God damn it but then it’d be cool to have someone who actually knows how to play nice um yo I
want to backtrack a sorry go on yeah I don’t know about being very good but uh
I try at least hey that I take it I’ll take it I want to backtrack a bit Gohan
so it’d be good to hear a bit about your story like how did this actually start like why did you start a whole company
about data like did something happen I was about to say did something happen to you personally you had to like could you
tell me what happened before rank one it would be interesting to know yeah so before in the r rank one I would say
that I had a I don’t know I always enjoyed working I always enjoyed leadership always enjy developing
businesses so i’ I’ve pretty much done that since I left uh since I grad ated from I don’t know what it’s called in
English but in Swedish it’s uh uh gymnasia like the the high school I would say probably something like that
same in Cyprus yeah so so I’ve been essentially
working in Telecom and ID and Tech since then in different various various leadership positions uh for the last 15
years before I started rank one um when I was 24 I got to be the CEO of a um it
consultant company because it’s of like 30 people so that I was fairly Young when I when I got to to play around with
a lot of responsibility uh but it taught me a lot about how to run a business and
how to how to develop businesses and uh that was a very successful Journey as well um
I made an exit from there because I felt like I had built this toolbox that I could then use to something that I was
truly passionate about and that’s the games industry uh I’ve been aside from
doing sports and working a lot and being very I don’t know very interested in
different business related things right uh I’ve I’ve always been gaming which
people have found a bit odd because like there’s this kind of stigma around
playing games like you can’t be serious in your professional career and make money if you if you play games every
every evening right uh which I strongly disagree with of course um I I’ve play
since I was five and I’ve been a very avid player U ever since I would say that gaming has taught
me a more than probably my best teacher ever did uh about myself and about how to manage people and how to try to work
towards combined goals I played a lot of World of Warcraft um but I always felt like to go
back to why why I started rank one is I’ve always felt like there’s no good platform to Showcase this part of my
identity like this this is obviously a huge part of who I am being a gamer and and playing games like I do it for for
various reasons but it’s all been locked up in my head um and whenever I sit down
and ask someone what they play if I meet the fellow gamer somewhere it’s always also locked up in their head it’s it’s
like they have to remind themselves of what they played and what we might have in common and we start talking and we see understand like okay so you also
played Diablo when you grew up and you also played Warcraft 3 and stuff like that so I felt like there’s there’s this
these platforms for every other aspect of your life you have your Facebooks you have your link LinkedIn for for your
professional career you have your Twitter and Instagrams but there’s no good platform to Showcase who you are in
the world of games like a LinkedIn for gamers essentially and we’re three billion Gamers now more uh and and still
there’s no good platform there to to share everything you enjoy in the world of games and your gaming Journey there
so I felt like why not try to create that right I think it’s it’s a big part
of my identity and I would imagine that a lot of other people feel like it’s a very big part of their their life as
well um I have a bit of a business question here like how did you encourage
that many people to kind of go in and do some manual labor like that sounds like a hard thing to do yes so so we don’t
have 1.5 million Gamers on the platform uh we to backtrack a little bit about how
we’ve gone about this project we um we started off with trying to understand who would have the the most incentive of
sharing who they are in this world of games and we immediately thought of influencers right because they they make
a living sharing their gaming Journey so we we designed rank one very much to be
be a influencer tool to help them Express who they are to Their audience what they’ve played what they have in
common with with with you maybe as a what as a viewer what you’re what you’re cycling through today currently on your
stream and what you’re looking forward to play next on your stream and we created a twitch extension as well which
has been super super popular it’s one of the top 10 most used twitch tools on all streaming tools on all of twitch
actually uh so we we’re pretty proud of that uh but we have 70,000 content creators using the tool
right now and they combined reach 47 million people uh with their combined
reach uh so we we still have a very hard focus on influencers but as we’re moving
towards creating recommendations for people and implementing all these features like helping you find more
games that you enjoy we’re moving towards trying to appeal to the masses a bit more like helping the average gamer
get more good games to play or even a like a parent to a
gaming kid like just understand what they might buy for Christmas or stuff
like that like we we’re using this this data that we’ve collected through these 70,000 creators and they are also for
the most part gaming Enthusiast a very small portion of them are actually making a living like streaming right we
have we have all sizes of them um but they have added over 1.6 million games
to their profiles these 70,000 and that’s manual labor manual labor um so I
think there’s something in to to why why why they’re doing that is
because it’s it helps them connect Better With Their audience right it helps them Express who they are and it’s not every game that they ever touch ends
up on their profile it’s just the games that truly matters to them and I think that’s a a big part of why rank one
works so well that it does and that the data is so high quality it’s it’s like super quality oriented it’s not very
quantity oriented uh but every bit of data entry is manually curated by the
player themselves which is a is a very unique approach when it comes to um analyzing data this yeah at least in
this landscape yeah for sure the discoverability piece seems super cool um the thing you just mentioned about a
parent not knowing what to buy their kid like super useful I’m thinking now tell me now I
mean this these 70,000 content creators also gives us a very
strategic like it’s it gives a lot of exposure to to then appeal to the masses
once we feel like the platform has reached that stage that it starts converting the average player uh we have
this influencers are the best window for any game related product out there so
it’s also in that aspect we also felt like it’s good to probably start with influencers if we can get them on board
we have a window to watch the masses and if the influencers use a social platform
you tend to get their followers on board as well it’s the same on Twitter it’s the same on every other platform but if
we can get them organically as should mentioned that we’ve always grown 100% organically as well so
it’s uh we’re a small team as I mentioned we have very limited funding and resources so we have had to be very
creative and very prioritize what we do very uh very
detailed yeah but I mean the business man in means like you have access to 70,000 influencers direct yeah ex pretty
powerful there’s whole businesses around that you know like influencer marketing like it’s a content creator economy for
for the most part in this industry today so it’s uh we don’t regret starting with that definitely not I can imagine yeah I
think like loads of things you can get into there very cool so we have the discoverability pleas this is me being
very nosy here Yohan so the value of a company coming to rank one is like all
right I want to use your data yeah practically what does it actually look like is it super expensive like is there
Tears like what does that actually look like no I mean so we’re we’re we’re not
initially doing this for the game companies right we’re we’re opening this data to help players find get better
games essentially because there’s so much shovel wear out there there’s so much so many games that could have been
great if they would just have tweaked it a little bit more towards Their audience and understand a little bit better what
Their audience might want so it’s we want this to be very accessible for game companies we don’t we don’t feel like
this is a product that should be only eligible to the biggest ones only the
ones that have a lot of money because in the lower tiers like the the industry Studios money
is very scarce for the most part and but we still that’s that’s also where the most creativity usually happens so we
want this to be accessible for them so if you’re a if you’re a super small company um like just a single team
somewhere uh you can you can use this for free actually you can you can log in to insights. rank. Global and you can
just register a account today and start analyzing the target audience that
you’re building a game for and and understand it a lot better just in a couple minutes so if you’re a bigger
little bit bigger company like a publisher and you want a lots of seats and you want to have this um distributed
across multiple teams in your company and maybe you want some onboarding you want some help understanding the data
because we we offer that too since we’re so used to working with this tool set um
it’s usually just $1,000 a month or something like that it starts off very
uh just to to help people get on board with it it’s because it’s a fairly new
way of looking at data as well so it’s it will take a little bit of time to to get into but once you understand it and
how it’s actually designed it’ll be super helpful and then we have theprice
tier so if you’re a very big company and you want a tail tailored the insights you want to combine this data with other
data sets out there and you want to have this this is more of a core part of your business business and understanding
getting an edge when you’re looking at the industry we have some we do tailored pricing there depending on what what you
might want I like I like the ladder there it’s super because you have it very accessible but then you have more of a
like done with you and then done for you option which is super nice so yeah very
cool because on that previous podcast we talked about using data and it can be
very expensive like permission like data research it’s in a so this is an option
where you can actually get the data straight away as well because you don’t have to go looking for it and have to like make it which is super interesting
yeah sweet so I’m curious you have access to all this data what did you find out is there
anything that changed your perspective that you thought wasn’t kind of clear before and now you’re like oh wow that’s
a big difference I didn’t Noti yeah I mean when we first time we realized that
we’re truly onto something that puts a new perspective on the industry is when we actually analyzed you know Arc
survival evolved you know that game y dinosaur survival yeah you build bases
you you tame tame dinosaurs essentially and then you have rust which came out in
the same era it’s also Survival game it’s also FPS it’s also like you build your base craft stuff and stuff like
that and wherever we looked these two games um are recommended if you like one
of them you are probably very likely to enjoy the other one as well um and as a gamer I feel like I
enjoy rust a fair bit because it’s pretty competitive it’s pretty high Pace it’s it’s high stakes if you if you take
a base you you get a lot of reward but if you lose you get pretty punished as
well and playing Arc is a completely different experience it’s very pretty
slow pace you you play on your own own terms for the most part and it’s
gradually increase your base and it’s not a lot of stakes involved right but
still all like steam Google whatever recommendation tool you you
would use to under find your next Survival game you would always be always be recommended one or the other but when
we’re looking at our data we can see that even though they share the same demography same genre same themes for
the most part there’s still two complete separate audiences within the same genre
and demographic uh even though steam which should know this better than most I
would say still thinks that they are the same type of players like but you’re are likely to be disappointed as a gamer if
you enjoyed Arc very much and then you go over to rust and you will get some elitist just I don’t know making your
base a mess uh so that’s that’s when we realized that we have something very very interesting uh like looking at it
from the players perspective we can see that the data doesn’t add up on these other tools like we can see that if you
enjoy rust you tend to enjoy Counterstrike Apex uh you tend to enjoy
Call of Duty uh pubg maybe um like other competitive games together with your
friends but when you play Arc you are very drawn towards Witcher adventure
games very much other type of types of games out there so that’s that’s
something that sort of like became the start of everything understand that if you’re looking at from the players
perspective you get something completely different than what what the other sources out there tell you are correct
today really like that example cuz when you were describing rust and aric I’m like oh yeah they look the same from the
outside I’ve seen videos of both I’ve never played them both but now that you explained that yeah completely different
experience and you wouldn’t know that unless you had this like manual data also to your point when you say like
steam should know that they should right like they should see like playtime of these players versus play time of these
players is there much correlation I guess that’s maybe not happening as sophisticated no I think steam I
mean they’re in a very good position so I don’t think they do too much work on that end but I think they just recommend
based on genres types of games different keywords and stuff like that but when you actually look at if people get the
chance to add one or the other to their profile and what has left an impression they tend to add one or the other on on
rank one not both maybe they play both on Steam but if if it truly comes down
to who like trying to identify who you are as a gamer and if you showcase that on your profile or not they tend to be
drawn to one or the other and then to watchs other games that have a similar design philosophy as that game uh it
doesn’t have to be within the same genre or stuff like that but it’s tend to go come down to some kind of design
philosophy that attracts people rather than genres or themes yeah could you
share an example cuz I feel like if someone got this data they would potentially completely change their
strategy and you’ve obviously done this with a few studio so could you share an example where the data like pivoted a
game strategy and what happened there um yeah for sure let’s let’s think
here um so we’ve been working with a lot of big companies but also a lot of small
companies but if we’re looking at a a big company I don’t know if I should just should tell them by name uh I’ll
stay away from that for for now at least uh but they’re creating essentially a FPS Rog like um and the the point with
roog leges is that you you get to play them all over again and you get to do like short sessions for the most part
but you I would say Rogue light and you tend to progress as well um over the
course of a some playthroughs and they’re creating the next iteration of that game now um and um their first game
was pretty successful but I could see in their data that a lot of people didn’t play it for as long as they should have
played uh and when we look at the data we can see that the other games that
they tend to play are a bit more casual friendly they’re a bit they have
um you can vary the difficulty level so that you can actually progress all the time but their game was very punishing
in today’s landscape which a lot of other games have tend to stay away from like looking at Dark Soul and Elden ring
a lot of my friends and a lot of people that I know have actually finished Elden ring but they’ve never dared of trying
to finish a Dark Souls games because it’s it’s open world it’s more accessible you can do it at your own
pace it’s not the set difficulty level all the way through and that makes the game more accessible and that comes back
to respecting people’s Play Time a lot more and understanding like if you if you if if the company that creates a
game doesn’t respect your play time they are very not likely to en enjoy your game ultimately and then end at the end
of the day and definitely not finish that game so we we for what we did for
them is to to try to understand what they can do in their next iteration of
the game to to stick through their original formula which was successful for the most part but then change these
different things by looking at their specific player base analyzing that we could see that they should tweak these
the these like three takeaways for the next game to make the game a lot more
sticky um like remove a lot of these challenges that they had in their first
game so that’s something that we done and we did a full on report for them uh in that sense um so that’s one example
I’m trying to think of something else that we’ve done no before you go to a second example like I really like this
one where cuz I see it in my style as well like I used to play runes lot so that’s like what 400 Days play time but
that happened before I was 21 now I have a job and I don’t have time so exactly I
now play vicariously by watching other people so in that example like as
audiences grow up I feel like we want it to be more accessible and I like this example because I feel like it shows like we want to be met where we’re at so
if I want to go hardcore I can but I want to be a Casual Gamer I don’t it’s not a bad word like I want to be able to
do that like otherwise I can’t play with my friend you know 100% And I think that’s kind of the
key takeaway that this industry moves so fast that if you don’t try to keep track
of your players and how their gaming Behavior changes over time because you will have your fan base but when you release your next game they’ll be four
years older and their life situation might be something completely different but if you can try to try to keep track
of how they are going about their gaming life today compared to what they did
four years ago you can probably design your game in a way that it still sticks with them it still
gives them that uh that same feeling of playing the game but on their own terms
on on their current terms so to speak uh so that’s definitely something that we
we our tool can do you can track your audience over time as well not just do a one-time analysis you can just go back
and anal analyze a segment every month to see how their gaming Behavior changes
over time and that can help you design marketing strategies your game to deep
more deeply resonate your messaging your I don’t know your your your for costs uh
your competitive sheets like you you understand all these things of how the industry looks through your players
perspective rather than you having to to guess how it looks yeah for sure like that play time
thing is really interesting because I’m guessing rank one tracks PR time in some way
yeah we we have that setting as well where you can showcase how how long you played a game for so I can imagine like
that is one of the hardest things to guess like would someone like my game it seems like an easier question to answer
than how long would they play the game because especially if it’s like a oneof premium product then maybe that’s less
important but I feel like it’s very important like the more time someone plays the game like the more time is in their mind the more times the chance
they could recommend and that seems like what that report did it could really help bring up the play
time yeah 100% yeah it’s um but it’s one of the hardest things as
we talked about previously it’s one of the hardest things to actually achieve today as well because there’s you always
compete competing with their existing backlog of games that they’ve already bought but haven’t gotten around to play
but they want to play you have all new releases and you have also these live service games and you have these mobile
games uh par in to everything else so it’s it’s it’s very I can see why it’s
so difficult for for game developers to to actually get some traction out there today because as a gamer I feel like I’m
I’m swamped with games there’s no no shortage of good games uh for me it’s more of a challenge to find the games
that are probably best designed for me uh because that’s uh like it’s a
full-time job as we as we mentioned like if if you’re not working in the industry or you’re
actively searching for for your next game it’s it can be very hard to to find a new game that that’s that you
enjoy yeah for sure the thing you mentioned there like every day there’s more games than before but then games
don’t usually disappear so literally will always get harder and we have Disney putting a few cheeky billion into
epic games so then live service are getting like humongous you know it’s just going to be ridiculous so L it
literally gets harder and harder so I’m going to ask you a very small question so like if I’m making a game
now with what you know let’s remove the data from a point like where do you
think someone should start CU I feel like a lot of people start making a game and then realize after two years oh that
didn’t that wasn’t a good idea but like they still commit to it so like what do you think should be the step one if someone says I want to make a
game I think the step one obviously I think if I were to create a game today
uh knowing what what I’ve learned this last couple years I would I would look around in rank one insights I would try
to analyze different types of player segments maybe my own type of player
segment right like trying to analyze who I am as a player and what what I tend to enjoy and and see are there many others
like me and where are they going next what are they looking for to play next um and by looking at those games and
trying to understand them a bit better maybe some are already like recently released some are doesn’t even have a
release date but if there’s some kind of recurring theme within those games I would probably look there because that’s
where the trend within my player segment is heading like trying to understand that Trend
and and design some kind of experience that builds on the things that has
obviously attracted that audience to their games to the point where they even added that game to their want to
playlist on rank one like that’s probably not the first step that they do like they they do wish list they do
follows they do follow their social medias and stuff like and then they also add it on rank one so that they’ve
obviously done something to to reach that specific audience uh and I would
try to understand what that might be um and then as you mentioned not to build on it for two years and then
showcase it to to that audience like uh coming from it and Tech where
you where you continuously validate that you’re building a tool for a specific
type of need uh like that’s something that you do in in it or Tech uh like
almost automatically because that’s so important that if you’re if you’re ordering a specific service for the
economic team on a company then you need to validate towards that team that you’re actually getting that toolkit um
delivered the proper way and you get the right tool set that will actually help them every day uh with what they needed
help with and that’s the same way I think gaming has a lot to learn there where you’re building and building in
your basement or wherever and then four years later when you plow down a couple
Millions on your game or at least like a couple years of time which is also very valuable obviously uh then you showcase
it and you will get get to understand if it actually can be a commercial success make give you a substantial living help
you create your next game and stuff like that I think that’s something that we need to learn to to to go away from like
validate our our game earlier than uh when we feel like it’s ready I like get
a little bit uncomfortable and validate it along the way as well is the is the game Loop
fun is this aesthetic that we should go with uh continuously Analyze That
audience and see what they tend to be drawn towards and then rather than doing
a lot of guess work use that understanding of our audience to create a game that deeply resonates with that
specific audience and then build from there because if you can attract one audience we can then attract probably
half of the audiences around that audience as well and that’s something that we can help companies identify who
your primary target audience is and where your secondary target audience should be and how to use your resources
in a way that creates a game that sticks around for for longer than on release
day the thing I’m thinking now is if someone starts a game they use the
data yeah is the there a risk where they go too data driven and just like mash two
games together like is there a balance between the creative aspect and like going full data driven like I feel like
there’s a slider here and you could go too much either way yeah I think so too I think this is
obviously a sort like an art form like creating a game is is it’s not just
looking at data like the mobile side is almost at that point right it’s it’s very very data driven and that’s
I think I think it’s sometimes have gone too far uh I’d agree you feel like
you’re playing something that is meant to be addictive rather than fun right uh so I think the PC and
console um area of the industry I think there there’s usually higher stakes in
that as well it’s it’s more costly to develop a game for that that side of the market and it’s um it’s it’s probably
harder for the most part I would say too so but I I I think definitely it’s it should be a mix between creativity and
trying to find a a Twist on a specific data entry rather than just replicating
something that has already been done because people are allergic to that as well like doing some just a plain copy
and you’re you’re not very likely to do a better job than the original anyway so
put your unique twist like trying to combine some new element into that genre
uh and test it like just don’t just go full on trying just forcing it in just
test different approaches on your or on your game uh towards the specific
audience that you’re actually trying to convert to it we uh that’s that’s another cool thing about rank one I
think and that’s something that we’re fairly unique in is that we have both the data but we also have the players who makes out the data so we can
actually not just test your thesises in in in a data driven way but we can also
test it in reality on the players that we know are within your specific player segment if you’re looking to test your
game on 100 players that played Turtles Teenage Mutant Ninja Turtles growing up
because you’re playing you’re trying to build a similar game but with a modern modern touch we can connect you with
that specific audience that you’re trying to attract to validate that you’re building something that they want
to spend money on on release so that that’s another aspect that I think is we
haven’t use that a whole lot but I think that will just grow with the platform growing as well like trying to implement
it on the platform give players the opportunity to involve themselves in games that should be tailored to them
and give their opinion on everything and help at the same time help game developers understand their audiences
even better also not just in data but also in like reality I want to double
click on that Johan because that seems very interesting because I speak to Studios and they want to do that
research part but that research part is expensive or even just hard to find the player so I want to ask you
so if I’m a game developer and I want to play I want to give my game to 100
people that played X like what does it actually look like do I just say hey Yan and then he sends them emails like and
then they play like what is that process yeah I mean naturally we have to respect
our players as well like we need to be involved in that uh that process to validate that the game is actually what
they say that it is like if they’re trying to create the next fortnite game which will be a very tough challenge
right we don’t just automatically send the message to everyone who has fortnite on their profiles and just hey here’s a
game that is probably right up your alley because you enjoyed fortnite um but rather we need to be
involved in that process then so it’s a it’s a partnership effort together with
that studio but we’re if if everything clicks and and we feel like oh you’re actually tra trying to create the the
next fortnite and you you’ve come a fairly long way to to make it actually
showcase as well in your demo that you want to send out to this audience and validate that it’s fun enough uh we’re
all for it like it it will help them understand their audience better it will help the players find a new game that
they are very likely to enjoy so we we deliver value to to both ends right and that’s super important for us in that
case so if someone interested in that just send me an email um reach out to us
through our websites um anyway like just reach out and we’ll we’ll take it from
there yeah honestly take up that offer because from the sound of it that’s not going to cost an arm and a leg either um
like it sounds like you yeah you’re going to be very collaborative on that awesome um before we close out I’m
curious um what is your rank one profile look like what play what games do you play uh so you can look up a Yan on rank
one um you got your gameer tag air Yan yeah exactly like air yordan but air
Yohan I know nice good it’s not super creative but one y you know you know uh so right
now actually and this is probably a recommendation for you as well if you play on PC uh anytime um if you have
that time so mechab Bellum is something that I’ve been stuck on these these last couple
weeks mechum is essentially like an auto battler um it’s very strategic you build
your army of robots and you’re facing someone else’s Army of robots and you have to counter each other with different types of robots and stuff like
that um so yeah if you scroll down there to playing yeah there you have it in the
middle mechab Bellum um top left looks nice yeah that’s it’s uh you can click
on the the title there so you can see what it’s actually like so can you tell
me a little bit about what what’s happening here I’ll try to include it on the podcast as well so we’re looking at your profile mechab Bellum and like what
does user score where does data come from yeah so this is just the general
data about the game what it’s all about what genres and themes it has it’s it’s shann different channels if you want to
learn more about it uh it’s not a it’s not a super uh I don’t think it’s very
well known this game yet I think it’s should be more well known that it is but
the streamer grubby Warcraft 3 player actually played it on stream a couple couple weeks ago and I discovered it
there so felt like I would wanted to check it out but what we’re looking at now is just information about the game
uh what people have thought of it there’s not a not a whole lot of reviews yet so we don’t showcase that just yet
but if you scroll down a bit you can see someone has reviewed it uh on rank one
as well and you have these screenshots and so you see there it’s it’s a very
fun Auto battler I agree on that uh and I think you should check it out it’s
it’s a lot of fun just short sessions it’s I don’t know it has a lot of depth
to it as well very cool and if you saw it there on on the filter side uh is
sorted by rating so these are your personal ratings yeah these are my personal
rating these are the games that I have finished playing and what I thought about them and I can rate different
aspects of the game game and I can tell tell everyone what they enjoy people can react to that and give their comments
and stuff like that um so if you want to see if you scroll down a little bit you can go to show all if you want to see
all the games that I’ve played previously and what I thought about them uh you have a very small window now I
realize this resolution is not optimal for rank one but still it’s I can maximize it I’m just it’s uh it’s uh so
you can actually just take a look here and see what I’m playing played in the past 300 hours on Rocket League poor you
yeah tend to enjoy rocket League a whole lot it’s it’s a perfect game to round out the gaming evening with together I
have a friend that I usually play with so we play DotA for a couple hours and then we round out the evening with a
couple games of Rocket league and then it’s off to bed yeah I love your review
of play that I’ve had the exact same experience smashed it for two months and I got addicted and then I realized I per
did playing with one deck I was like okay I can’t be off building another deck I tried to and then I played that
deck for two weeks I was like okay I’m going to just stop cuz I just had the urge to buy the battle pass every month
more it was the monetization that Ben bro did on that was so overpowered that
I just checked myself and I was like I have to uninstall exactly yeah I feel like they
did a good job with Marvel snap is was a good competitor to to hearstone the best in in ages it’s because he made it it’s
the guy who made behind it so they definitely have something
that was very appealing but yeah the the business B is bit bit a bit different I
would say yeah super cool amazing Johan we’ll close up here I’m want to ask you
so where can people find more about you and if anyone wants to like use the tool what should they
do yeah so we have these two different tools so rank one. Global is the consumer side where you’re you’re you as
a player are able to build your gaming profile and showcase what you love about games um and also find new games to to
discover and then we have the insights tool which is another site it’s insights. rank one. Global and there
it’s you can register for free try it out mess around with it um so you have
these two two two areas and then just follow us on LinkedIn um we have a lot
of exciting things coming up this fall we’re starting a lot of new projects implementing tons of new features to
both sides so it’s it’ll be a very exciting fall and we have so got some
some new key players on board as well like to mention someone by name Peter
Warman who who actually founded and was the CEO of newu is actually aboard now
as an official advisor and part owner owner of rank one as well so it’s um well congratulations it’s yeah it’s
super exciting so we have a very exciting fall to look for to very cool yeah interesting to follow
along as well amazing yeah Johan everyone can find Johan J on LinkedIn
and yeah all those links are should be in the show notes yeah y anything you want to leave the people with before we
close off no I mean just try it out uh it was super fun to talk to you as well
uh be part of this this podcast so I mean thanks oh thank you really enjoyed
this conversation and everyone check out rank one it actually is very very cool amazing goodbye everyone
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It was a pleasure collaborating with Harry on our Live session. Unlike other experiences, it was good to get the feedback and in-put on content and successful Linked-In formats.
The support in the lead up and post event was great, this made all the difference in terms of reach and success. A very supportive and collaborative approach for reaching out to our industry.
Cheers Harry 🤗
Harry is an excellent coach!
I had a plan to strengthen my personal brand on LinkedIn, but I really did not where to start. I just kept delaying that. And then during the 1:1 power hour with Harry it became clear that I need somebody experienced to help me put a strategy in place. This is how it started.